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ChigBungus84

9
Posts
100
Following
A member registered Oct 24, 2021

Recent community posts

just tried to load in an older save and I got

"

ArgumentNullException: Value cannot be null.

Parameter name: source

System.Linq.Enumerable.Select[TSource,TResult] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] selector) (at <00000000000000000000000000000000>:0)

MetaGame.CharsCore.CharactersCore.Cores.Save.ISavable.LoadData (System.Byte[] data) (at <00000000000000000000000000000000>:0)

MetaGame.CharsCore.CharactersCore.Cores.Save.ISavable.LoadData (System.Byte[] data) (at <00000000000000000000000000000000>:0)

Cores.Save.GameSave.<LoadGame>b__33_1 (Cores.Save.ISavable x) (at <00000000000000000000000000000000>:0)

System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () (at <00000000000000000000000000000000>:0)

System.Collections.Generic.List`1[T].AddEnumerable (System.Collections.Generic.IEnumerable`1[T] enumerable) (at <00000000000000000000000000000000>:0)

System.Collections.Generic.List`1[T].InsertRange (System.Int32 index, System.Collections.Generic.IEnumerable`1[T] collection) (at <00000000000000000000000000000000>:0)

CacheList`1[T].Get (System.Collections.Generic.IEnumerable`1[T] collection) (at <00000000000000000000000000000000>:0)

Cores.Save.GameSave.LoadGame (GameCore core) (at <00000000000000000000000000000000>:0)

Cores.Save.GameSave.LoadGame (GameCore core) (at <00000000000000000000000000000000>:0)

GameCore.StartSession (Cores.Save.GameSave save) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTask+WhenAllPromise.TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask+WhenAllPromise self, Cysharp.Threading.Tasks.UniTask+Awaiter& awaiter) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTask+WhenAllPromise+<>c.<.ctor>b__3_0 (System.Object state) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)

MiniGames.Match3.Match3GameLocation.Preload () (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.AddressablesAsyncExtensions+AsyncOperationHandleConfiguredSource`1[T].HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] argHandle) (at <00000000000000000000000000000000>:0)

DelegateList`1[T].Invoke (T res) (at <00000000000000000000000000000000>:0)

UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].Complete (TObject result, System.Boolean success, System.Exception exception, System.Boolean releaseDependenciesOnFailure) (at <00000000000000000000000000000000>:0)

UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1[TObject].ProviderCompleted[T] (T result, System.Boolean status, System.Exception e) (at <00000000000000000000000000000000>:0)

UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider+InternalOp.ActionComplete (UnityEngine.AsyncOperation obj) (at <00000000000000000000000000000000>:0)

UnityEngine.AsyncOperation.InvokeCompletionEvent () (at <00000000000000000000000000000000>:0)

--- End of stack trace from previous location where exception was thrown ---

Cysharp.Threading.Tasks.UniTask+WhenAllPromise.TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask+WhenAllPromise self, Cysharp.Threading.Tasks.UniTask+Awaiter& awaiter) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTask+WhenAllPromise..ctor (Cysharp.Threading.Tasks.UniTask[] tasks, System.Int32 tasksLength) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTask.WhenAll (System.Collections.Generic.IEnumerable`1[T] tasks) (at <00000000000000000000000000000000>:0)

Cores.Save.GameSave.LoadGame (GameCore core) (at <00000000000000000000000000000000>:0)

Cores.Save.GameSave.LoadGame (GameCore core) (at <00000000000000000000000000000000>:0)

GameCore.StartSession (Cores.Save.GameSave save) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTask+WhenAllPromise.TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask+WhenAllPromise self, Cysharp.Threading.Tasks.UniTask+Awaiter& awaiter) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTask+WhenAllPromise+<>c.<.ctor>b__3_0 (System.Object state) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)

MiniGames.Match3.Match3GameLocation.Preload () (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.AddressablesAsyncExtensions+AsyncOperationHandleConfiguredSource`1[T].HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] argHandle) (at <00000000000000000000000000000000>:0)

DelegateList`1[T].Invoke (T res) (at <00000000000000000000000000000000>:0)

UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].Complete (TObject result, System.Boolean success, System.Exception exception, System.Boolean releaseDependenciesOnFailure) (at <00000000000000000000000000000000>:0)

UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1[TObject].ProviderCompleted[T] (T result, System.Boolean status, System.Exception e) (at <00000000000000000000000000000000>:0)

UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider+InternalOp.ActionComplete (UnityEngine.AsyncOperation obj) (at <00000000000000000000000000000000>:0)

UnityEngine.AsyncOperation.InvokeCompletionEvent () (at <00000000000000000000000000000000>:0)

--- End of stack trace from previous location where exception was thrown ---

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].GetResult (System.Int16 token) (at <00000000000000000000000000000000>:0)

System.Array.Empty[T] () (at <00000000000000000000000000000000>:0)

Cores.Save.GameSave.LoadGame (GameCore core) (at <00000000000000000000000000000000>:0)

Cores.Save.GameSave.LoadGame (GameCore core) (at <00000000000000000000000000000000>:0)

GameCore.StartSession (Cores.Save.GameSave save) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTask+WhenAllPromise.TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask+WhenAllPromise self, Cysharp.Threading.Tasks.UniTask+Awaiter& awaiter) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTask+WhenAllPromise+<>c.<.ctor>b__3_0 (System.Object state) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)

MiniGames.Match3.Match3GameLocation.Preload () (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.AddressablesAsyncExtensions+AsyncOperationHandleConfiguredSource`1[T].HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] argHandle) (at <00000000000000000000000000000000>:0)

DelegateList`1[T].Invoke (T res) (at <00000000000000000000000000000000>:0)

UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].Complete (TObject result, System.Boolean success, System.Exception exception, System.Boolean releaseDependenciesOnFailure) (at <00000000000000000000000000000000>:0)

UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1[TObject].ProviderCompleted[T] (T result, System.Boolean status, System.Exception e) (at <00000000000000000000000000000000>:0)

UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider+InternalOp.ActionComplete (UnityEngine.AsyncOperation obj) (at <00000000000000000000000000000000>:0)

UnityEngine.AsyncOperation.InvokeCompletionEvent () (at <00000000000000000000000000000000>:0)

--- End of stack trace from previous location where exception was thrown ---

System.Array.Empty[T] () (at <00000000000000000000000000000000>:0)

GameCore.StartSession (Cores.Save.GameSave save) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTask+WhenAllPromise.TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask+WhenAllPromise self, Cysharp.Threading.Tasks.UniTask+Awaiter& awaiter) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTask+WhenAllPromise+<>c.<.ctor>b__3_0 (System.Object state) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)

MiniGames.Match3.Match3GameLocation.Preload () (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.AddressablesAsyncExtensions+AsyncOperationHandleConfiguredSource`1[T].HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] argHandle) (at <00000000000000000000000000000000>:0)

DelegateList`1[T].Invoke (T res) (at <00000000000000000000000000000000>:0)

UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].Complete (TObject result, System.Boolean success, System.Exception exception, System.Boolean releaseDependenciesOnFailure) (at <00000000000000000000000000000000>:0)

UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1[TObject].ProviderCompleted[T] (T result, System.Boolean status, System.Exception e) (at <00000000000000000000000000000000>:0)

UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider+InternalOp.ActionComplete (UnityEngine.AsyncOperation obj) (at <00000000000000000000000000000000>:0)

UnityEngine.AsyncOperation.InvokeCompletionEvent () (at <00000000000000000000000000000000>:0)

--- End of stack trace from previous location where exception was thrown ---

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].GetResult (System.Int16 token) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTaskExtensions+<>c.<Forget>b__16_0 (System.Object state) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) (at <00000000000000000000000000000000>:0)

GameCore.StartSession (Cores.Save.GameSave save) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTask+WhenAllPromise.TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask+WhenAllPromise self, Cysharp.Threading.Tasks.UniTask+Awaiter& awaiter) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTask+WhenAllPromise+<>c.<.ctor>b__3_0 (System.Object state) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)

MiniGames.Match3.Match3GameLocation.Preload () (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.AddressablesAsyncExtensions+AsyncOperationHandleConfiguredSource`1[T].HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] argHandle) (at <00000000000000000000000000000000>:0)

DelegateList`1[T].Invoke (T res) (at <00000000000000000000000000000000>:0)

UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].Complete (TObject result, System.Boolean success, System.Exception exception, System.Boolean releaseDependenciesOnFailure) (at <00000000000000000000000000000000>:0)

UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1[TObject].ProviderCompleted[T] (T result, System.Boolean status, System.Exception e) (at <00000000000000000000000000000000>:0)

UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider+InternalOp.ActionComplete (UnityEngine.AsyncOperation obj) (at <00000000000000000000000000000000>:0)

UnityEngine.AsyncOperation.InvokeCompletionEvent () (at <00000000000000000000000000000000>:0)

UnityEngine.Debug:LogException(Exception)

Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception)

Cysharp.Threading.Tasks.<>c:<Forget>b__16_0(Object)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetException(Exception)

<StartSession>d__14:MoveNext()

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)

Cysharp.Threading.Tasks.WhenAllPromise:TryInvokeContinuation(WhenAllPromise, Awaiter&)

Cysharp.Threading.Tasks.<>c:<.ctor>b__3_0(Object)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)

MiniGames.Match3.<Preload>d__8:MoveNext()

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)

Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:HandleCompleted(AsyncOperationHandle`1)

DelegateList`1:Invoke(T)

UnityEngine.AsyncOperation:InvokeCompletionEvent()"

Not sure what to do, my saves from May of this year aren't working, I just get a gray screen and background music indefinitely. Do I have to start over?

The first one is on a bench in the train station

Having a bug happen after failing a roll for the massages, forces a rollback

🤦‍♂️ now I will

(1 edit)

Idk man, I think more instruction would help with these puzzles lol

Like what's the whole bring paper and a pen bit about?

(1 edit)

yeahhh I haven't solved any of them lol. Hailey's is supposed to be the easiest I think, but still have no idea what I'm supposed to do. If you make the square a grid it's just random letters

(1 edit)

Honestly, I'm really surprised by the complexity of these puzzles. Most adult games with puzzles are pretty easy and kinda get tossed aside, but I'm actually struggling with this lol

What a fantastic update! I loved it and I'm excited to see the next one when it's ready, but please take a break and enjoy some time off!