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Chimerat

23
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A member registered Mar 10, 2016

Recent community posts

That is unfortunate.

I wanted to get a "let's not treat our customers like thieves" version (aka DRM-free) and yet you still need to redeem a key here...

Oh well. I own MineCraft. Don't really need this.

Well...That publisher does have titles on the Switch, do fingers crossed that you'll get my money eventually. Congrats on the first step, nevertheless.

I know I'm using Necromancy to reply to this, but I'd just heard of this game a short while ago and this came up when I tried to find out if it was on the Switch.
Fingers crossed as I'd much rather play something like this on the Switch.

It's not stuck forever, it's more the camera goes inside the rock and all you can see is the inside of the rock until the fish moves enough for the camera to get out of there. I also caught one fish glitching through a rock.


Poor fishes starved when I switched windows to leave my comment yesterday. Woops. >_<


Setting up the plants and such shounds interesting. Maybe there could be some story about how the fish, newly unfrozen, can't digest actual plant matter from the get-go? To explain why the pond's plants aren't eaten right away.

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Okay, I've only played a few minutes now, but here's my first impressions:

-Great work on limiting the motion effects. The world feels alive without my stomach doing any flips!

-The camera can get stuck "inside" a rock when following a fish. Maybe there's a way to make rocks within a certain distance of the camera phase out? The plants are not an issue.


-I have a fish at over 100% evolution, but it's still a Silvery Tetra. Does that number reset to zero and build back up to 100% (and thus this is a bug) or should it stay at 100% and evolve each 100%?


Oh, and it would be nice if right-click deselected whatever you had selected at the top (plant/meat/minnow) and then deselected a fish you were following.

Also, some story reason for why the fish aren't just eating the plants around them but need us to feed them.

The base game says it's 18 pages. How many pages does this add to the printing?

I complete forgot to report back. Sorry about that.


The next game I was able to find the bars.


The human also died very quickly with zero actions from me. They decided to wander directly to a bear. XD

Interesting game. My only issue was giving the order to the fish. Also, I apparently have no soul, since I wasn't able to make any deal with the Devil...


Oh well.


First game from this Jam that I'll bookmark to look into later.

I had the same issue.


Pressing "E" got be past that screen.


Unfortunately, the control page shows a "W" for everything, s:

WASD (movement)

E (pick up/put down)

F (chop)


Also, the counter below you doesn't have any use, the blue thing is a bin to toss food. The customers appear on the right hand side of the screen, seated at tables. You need to manually check when the bell rings to see what food they want.


As far as I can tell, there is no way to feed anyone once they stand up.

I ended up in a loop where the fish would spawn over an empty space, and thus the game was softlocked. (Fish was at the right side of the screen, near but not in a blue rectangle. To the right of a pool of water below the second jump to the right of the starting tank.)

Great game with one issue: The mouse is way too small. I kept losing it in the "snow" effect.

So far, every fish just needs bandaids. Doesn't matter if it's a scratch or the three dots.


What does the bottle do?

My project was never even started and thus will never exist (at least for this jam). As a result, your project is golden.


I look forward to seeing what people submit for this thing.


Go FISH!

Okay. The 90 seconds might explain the animals. You already have to put them so far from the human, and then they just seemed interested in deer or rabbits.


I'll take another look for the option for the bars sometime this week. Will let you know if I still have problems. Thanks for the reply. :)

Hmm... Are the animals supposed to ignore the tasty, tasty human, or is that a bug?


Also, I did not find any way to see the three bars for the human. Think I unlocked all the options.

Ahh. Okay.

I may be missing the obvious, but what's the point of the clicks?


The coding you can do gets sold. The money hires people to make more code, but if you idle the game you just get clicks...

Are there plans for a non-Steam release of the full game? I prefer not to use that platform.


Here or GOG.com, maybe?

Perfect. Thanks for the quick reply. :)

It's a long weekend here in Ontario, Canada, so I think a nice puzzle game would be a good way to start it off. :D

A few things that would be handy to know:

* How many levels are there?

* Is this a "one solution per level" type of deal, or are there multiple aways to serve the customers?

Solo game with three Home Regions.

Not quite the same size. Working on in Samsung Notes on my tablet, which is why I put in the line on the left (in case I accidentally slide the world over).

This is the end of Era 1. I decided not to add anything after the 8 rolls. That empty spot in #3's big island leaves a bit of room for them to grow/discover, depending on later Eras.


Did have one mess up early on where I put #3's hills in #2 and #3's river in #2, but I caught it the next round and corrected course. XD


Will post another image once I'm done mangling this poor map with my chicken scratch notes for the other Eras. Love how organically the world grew just based on a few rolls!

For now we can mute the tab, but that would be greatly appreciated, yes