This is a great game, cant wait for more levels!
Choof
Creator of
Recent community posts
Thank you for taking the time to check out our game!
Adding some sort of tutorial is definitely a good idea. We didn't have time to implement this during the game-jam, but plan to soon. A simple UI will also make the game feel a little polished (menu, pause). I also really like the screen shake idea.
Thank you so much for the feedback,
Choof
Hello,
I have developed games in Unity for about 7 years now, and I decided I wanted to make an online FPS game for my next project.
However, I have no idea how to approach it. I have the fundamentals down (reload, shooting, raycast) etc., but I haven't started animating players or weapons. I was wondering how I should approach a project of this scale.
As I work, I want to make the project as sustainable as possible. I want to make it so when I add networking components, everything is easily setup.
With that being said, what tips could you guys give? What are some best practices I can do? Any tips on organizing scripts, weapons and animations to make everything easier to manage?
Thanks!