Hunar kicks ass
Chowderhound
Creator of
Recent community posts
The shooting is fun but damn bro... this is rough. I had no idea what was happening, fever dream type gameplay.
For example I went into the village at the beginning and started attacking enemies but they didn't attack back because apparently they were friendly NPCs even though they had been shooting at me before I died, they just stood there while I killed them.
The tooltip to turn on my lamp appeared repeatedly even well after I had turned it on.
Presenting the tattooed decapitated head to some NPCs did not give any response, but others it would tell me to go to the drunken man at the bar.
Nice Godot game, I enjoyed spamming foxes and filthspawn in the Full Arsenal mission, good AI, and the history bar at the top is really useful. My only criticism is that those dark gray health bars look like empty health bars, which confused me when I initially saw it.
If you don't mind explaining it, I'm very curious about how you programmed the navigation for the creatures, especially the way some creatures will avoid enemies and stand behind their teammates, while others pursue their opponents aggressively.
Finally, would it be possible to implement a feature for the player to control a single character? I feel that would be fun.
Really great work.