when you start buying slaves, is there a difference between the love route and the slave route beyond dialogue
chris2hill
Recent community posts
Ive only gotten the chance to try it on the phone (iOS to be specific.) I've gotten to experience the combat system (the non-magic side) which is kinda fun.
Out of curiosity do you still plan on implementing the guard concept I suggested before or is that no longer an issue? Sorry iOS isn't the best at running web games so I couldn't get that far. I just got stuck on day 2.
Regardless I look forward to seeing where this game goes. :)
I won't act like fucking your own sister is the most moral thing but it's more moral than fucking your own daughter... If it fast forward and you and your sister had both a son and a daughter and you take control of the son (or daughter giving a role reversal) that would be a bit better but not milestone worthy.
So I understand what you are saying, especially regarding the pictures. But each class even the free ones give different options. Rich… you’re rich. Medic, you can tell what potions will be good for your whores and what won’t. Engineer, you can fix the malfunctioning customers (or lights) yourself. Influencer, if someone try’s uploading, you can use it as self promotion and both the customer and whore are happy. I’m not going to go through each one but you probably get the idea.
While I don't have the money to be a patron it's clear you are passionate about the game and aim to do your best. Sure I lost the vote on which girls gets added. (That probably narrows me down.) But to be fair, from what I saw on the 1.6 patch notes, I have never been happier to be outvoted. I don't know if you modeled the girls yourself or you paid someone but I'd call that 10/10... from what you showed us at least. I really hope countermeasures against the buyer and/or personal pets are up next.
I agree, on the patrol part not the tear his throat out part, more on that later. I tested this myself (on web idk if that’s outdated or not) but if he’s only paying 5 gold and things in the market cost WAY more than that he probably wouldn’t care enough to steal whatever girl you have.
But looking at what we have and what’s in the process I assume: it’s because we only have one bucket so it’s more of a way to avoid a bug with the bucket; maybe we will be allowed to buy buckets in the future allowing us to expand the barn; they are called “common” which implies there are “rare” ones but for the time being common is as rare as it gets so this is a situation where you just need to be patient; perhaps this is why or because personal pets will be a thing as they can act as guards or sentries (assuming they are trained well enough)
So the reason I disagree with the tearing the throat out is due to the “big man”… or guy… whatever he’s called in the game. If a buyer was reported dead on your property. And the wounds looked like they came from a cat, wolf, or fox girl. Odds are the big man will get involved, he will find you are holding a cat/wolf/fox girl illegally. You get arrested. You lose.
Correct me fellow players (or dev) if I'm wrong but I believe it has been deemed a finished product by the dev. The last few updates were just the dev fixing some bugs.
Personally I would have liked to have seen some degree of animation like when an event happens or browsing *ahem* workers. They have an image to go with them. Slaves maybe they have some sort of collar, nymphos have hearts for pupils, cyborgs you can kinda see a more mechanical body, bots have seems at their joints.
Calm down... I think what they are trying to say is it's not completely dead, it's just in a transfer phase. I mean if this game means so much you can use your money to idk support the developer. Otherwise stop complaining. I'm not saying it's good that the dev has been silent on twitch but saying "SO WHAT" doesn't really do much does it?
I'm re-reading my critique and I have no idea why I was so brutal you aren't some AAA company. Plus I've never judged a game by graphics before so why should you bite the bullet? Let me try again.
Mechanically its a great game. The way certain skills are connected is well thought out and makes sense. The building placement doesn't have a lock so you can make it as loosely joined (or tightly joined) as you want. The area flames light up is a surprisingly fair distance for games allowing you to see at night but also close enough that you need to weigh resource risk vs enemy's sneaking through the dark. Sure it's not perfect but in terms of bugs I didn't notice any that ruined my experience, and I'm the kind of guy that generally finds bugs with ease. I apologize for my previous judgement and hope the best for you and your game.
On a different note, you are the first dev I've come across to admit the fact there is a refund option after a bad review. If anything that makes your game more deserving of it's value.
I understand creating an indie game with no budget is difficult, however I don't feel like that justifies a game with jpeg characters being worth 10 dollars. It just makes it feel bland. In terms of game mechanics it shows potential however not enough that I would suggest the game YET. Maybe if the player didn't tip as you look up or down giving it more of a grounded feel it might feel more worth 10 dollars, but right now I'd say at best $5...