Thank you!
Chris32156
Creator of
Recent community posts
Thanks for playing! If I ever expand upon this concept getting rid of or changing the way time windows worked would be one of the first things I change. Especially with the moving platforms, if you miss the first jump your as good as dead for most of the levels. Thanks again for playing and your feedback!
Thanks for playing! I was originally going to have each world be different colors and have the player change colors but I kept postponing it until the jam was over. Also I experimented with the time carrying over but it felt weird because all the levels were either too easy bc of the time rolled over or too hard bc it was designed to take longer than 5 seconds. Thanks again for your feedback!
Thanks for playing! About the jump feeling off I just realized that the time scale is probably what is causing it to feel random. I made it so that the longer you hold space or w the higher you jump but with the time scale changing it makes it hard to calculate. Thanks again for playing and the feedback!
Really cool game! The art and music for it felt perfect. The gameplay was pretty polished as well with the only bugs being the crates acting weird at times and sometimes needing to jump to turn the bunny around. https://imgur.com/a/SkRnjso
Thanks for the feedback! Your right, looking back at it I 100% should have used a more clear font. Other people have also complained about g looking like a y and more. Also I definitly should have added an easier way to play because a couple of people also said it was harder for them to focus on both than I intended. Thanks for playing!
Thanks for the feedback! Looking back on it I 100% should have used a different font, your not the only one who mentioned some letters like k, r, and g looking like others. It would have also been way better if I added more feedback for the typing like a sound or visual effect after each word, and a cannon ball for the players attack. Thanks again for playing!
Thanks for playing! The cars were still easy to dodge after 50 or so? Also at first I had alot more people which sort of represented the theme better but I had to get rid of it because it felt too clunky. I still decided to use this idea though because I didn't wanna make an agario type game where you collecting stuff then if you have more stuff you kill something, or where you seperate numbers or letters like some of the other games. Thanks again for playing!
Really cool game! Its a really cool concept. The only critique I really have was that the balacing felt a bit weird. In the first couple of runs I felt like there were too many and most of the time all my allys would die half way throguh, and the time I won I only saw like 3 enemies the whole game. Besides that great job!