Kinda weird to explain, so just captured an image of it. It should have counted a score, but counted as a miss instead.
Would have benefited greatly from not being a button masher (or growth being better controlled).
Satisfyingly simple. Detection on scoring the next point (when the light reaches the edges of your circle) needs a bit of a bug fix though.
Pretty awesome. Only initial critic would be to see the player start with 2 dashes instead of one. It makes for a frustrating time when you get hit and dash at a very close interval.