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Chrisksa

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A member registered Sep 07, 2017 · View creator page →

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Like the premise of making the draw distance close on the player ship, only particular issue I had were that the player is close in colors to the backgrounds, so I was using the view cone to estimate my position mostly. Aside from that I had a good time and I think there's plenty of room to expand on the concept if you add in more of the conventions/QoL that exist in shmups with/against the concept. Nice work.

Thanks for the compliments! You could say that the art is hand drawn, my test for this jam was just making assets in photoshop alone to see how the animation timeline worked for planning (consensus, meh) so you can say that it was done by hand. Stuff link the background and other static assets were just quick illustrations that were then tweaked in Unity.