Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Chr0ma Dave

44
Posts
3
Topics
249
Followers
13
Following
A member registered Jun 08, 2018 · View creator page →

Creator of

Recent community posts

I just got back to making assets after a bit of a pause so the full version of Neon city should be up fairly soon!

Hello!


These are absolutely incredible! I would like to ask whether it's possible to get a commercial license for all of these? I know you mentioned "Free to use but not sell. Give credit to me." which of course I would follow, but I'd like to get an official license for my game =)


You can reach out to me on Twitter or Instagram under @chroma_dave, I appreciate you response!

Thank you! =)

Thank you! =)

Oh crap you are right! it should be fixed now! Thank you for pointing it out to me! :)

I am hoping to getting it ready this month!

I just adore your work! So good, thank you very much for all of these!

Can't wait to get my hands on it!

Love me some good dystopia and nuclear winter! Looks so good!

I love the 2.5d / 2d in 3d look and also the idea of being a robo bartender! Looks awesome!

Wow, just wow. This is looking absolutely incredible. When can I buy this game?

Love the characters and UI designs!

+1 for cyberpunk.


Such a nice work!

I love the 2.5D look! Looks amazing!

How did you manage to make so much in a week? This genuinely looks like a real game! And a very interesting and fun one! Amazing stuff!

Looks amazing! This seems like an interesting twist on the whole survival genre. I would love to explore the snowy landscape!

I gotta say your entry is one of the most unique ones! I love the idea and execution! This could be a great arcade game!

Thank you Jin! I really had a blast creating it! It might be a tad too big to really create though! =D

heh I just made it up. I thought it would fit quite nicely =D

Love, love never changes. One moment you ridin' with your girl, the next one you eatin' dirt...

I'd love me some good old west! Especially if it's not old and is set in space.


I love these so much I just want to play it! You are killin' it with the UI and well everything else!

I am really happy you like it! :) I will be making more of these in the future but it might take a while haha

thank you! :)

Thank you! :)

If you have any issues with this package or any suggestions, just let me know! :)

Hey!
Yes absolutely! I would appreciate crediting me but other than that you can use all of the assets I have posted here for commercial use :)

Thank you! :)

That's amazing to hear!  The assets are quite far in the process of creating so there should be a lot more coming soon! :)

Happy you like it! I will be adding more of these assets soon-ish! :)

This is one of those light-hearted games I don't play often but when I do I LOVE it! Thank you for this gem!

Sorry for my late reply. Of course, go ahead, you can modify it in whatever way you'd like :)


Also thank you for the suggestion. I will make sure to crate more archetypes of the RPG characters

Yeah I might look into that next!

I am happy you like it! Have you got any suggestions for the next pack? :)

I am very happy you like the character! Have you got any feedback for my or perhaps a suggestion of what the next character should be? :)

ABSOLUTELY AMAZING!

This is exactly what I was looking for for my horror retro FPS! 

Really happy I found this!

Just tried using Sprytile with Blender 2.83.13 with the same result as before.  

(1 edit)

Hello, I need help I think. When I try building anything with Sprytile textures don't load. I follow the exact instructions from the Sprytile Quick Start tutorial video and when I got to the point where I can build using the Sprytile build tool it creates a blank, transparent face, evin wit Material or Rendered view. I tried changing shader, tried different tileset but non of that worked. I don't have any other addons installed and am using the newest version of Blender (installed yesterday). Is there any way to fix this? I have some experience with Blender but honestly not much. Thank you for a quick answer :)


I absolutely see your point! This is a great advice. I am going to add a few more characters just to make it a complete package. Thank you!

Hello!

As I stated in the title I am selling an asset for the first time ever and I would like to know if I am asking too much for too little.

So my asset pack is basically a pack of 1 character with 4 animations and full dungeon/temple tileset and I am selling it for $1, so my question is if that is too much and I should just give these assets for free.  You can find the pack here.

I am sorry if this somehow violates rules, I will delete this post if needed. I am honestly just curious,

Oh thank you! Collab sounds great! Followed you so I can find you more easily. I will hit you up when I get to the point when I need music. Thank you!

(1 edit)

Zdravím,

Which means "Greetings" in Slovak language, and Slovakia is where my new project is taking place, well almost. We need to get back to 9th century, time when Vikings raided coasts of North and Baltic seas,  Byzantine empire was nearing its biggest glory and Great Moravia was established.

My [Untitled]  game is taking place exactly there, in Great Moravia, where political and religious turmoil, accompanied by constant threat of Huns from the south is on daily basis. Although these socio-political issues give shape to the game world, these are not what the game is about. Peasants, soldiers, artisans, live their everyday lives, oblivious to the "big picture" in history. And that's what this game will be about. Exploration, people, small world around our main character.

Europe

Europe in 9th centur

Exploration
At its core, this game will be about exploration. Although the world won't be big, it will be full of interesting places to visit, people to talk to, mysteries to unravel. This fictional land in between Danubian lowlands and Carpathian mountains will offer wast thick forests and fertile fields surrounded by mighty rivers, all for you to explore.

Settlement

A view from small farmstead

Combat
This part of the world, however beautiful, is not the most safe. Old Magyars constantly raiding from the south, pagans still upholding their old gods, fighting Christians, bandits waiting for their next ambush on unsuspecting traders and occasional bears who find their way here.
That's why combat comes hand in hand with exploration in my game. The goal is to create complex enough combat to keep it challenging and fun, while not being too hard and daunting. At your disposal will be an array of weapons from that time period, from swords and axes to spears.

Practice

Practice - key to success

People
On your travels through the world, you will meet a lot of people. Perhaps a traveller from the north, telling tales about giants. Maybe a girl who needs help finding her lost father. Or a monk, who came to share his knowledge but fell in love. You choose who you decide to help, who you let help you and who becomes your enemy.
Every person has its own place in this world. There will be no sheep without shepherd, no tavern without a drunken man.

People

People in early middleages

Gameplay
The game will be played from the first person perspective, making it easier to immerse into the world. As I've already said before, the main focus of the game is to explore, to make friends and foes. This will be very individual, no map markers will be there to guide you, only landmarks you can actually find in the world. Same goes to any quests. There will be a main story line, but it will not be mandatory although some locations will be available only in some quests.

Road

From a road near farmstead

Visuals
As a single developer, I know that making game look good is as important as making it fun to play, maybe even more so in some cases. My goal is to make the game look as good as possible. I have chosen the low poly, flat style, simply because it gives enough detail to not break the immersion while being easy enough to produce. The whole scene on screenshots took about 2 days to make, while not complete, it gives an idea of the final looks.

FarmFarming carrots

Training 2

Training gone wrong

That's it for an introduction! I will be adding more devlogs in the future, to take a closer look at each part of the game and the progress of the development.
Please let me know what you think about this concept, all comments and ideas are welcome. Also please understand that this is an early pitch for the game, everything is subject to change, including screenshots, mechanics and even core ideas.

Thank you for reading!