Thanks, that solved it!
Wisp
Creator of
Recent community posts
Great plugin so far!!
Question: It seems like every raycast or shapecast happens twice or triggers "on raycast result" twice. Is that intentional? For instance, in the Rapier Raycast triggers example, two projectiles are spawned with every click instead of one. If that's on purpose, is there a simple way to ignore one of the raycast result triggers with each click?
Oh hey! Sorry this is kinda late, but thanks a bunch for taking a look at my tiny game! I feel kinda lame knowing I didn't make it very clear how you get these "time clones" who copy & repeat all your previous moves when you die (so you can use your past lives as shields) and also that the snazzy visual effects don't seem to work on most PCs...but er, excuses aside, I'm glad someone' giving time and attention to all these little projects, and I hope you had fun playing everyone's games like we all had fun making them! So thanks, Jupiter! ^^
Heyo! TENSEC was made for the 40 Hours Game Jam. I got it finished and exported just at the last minute so I didn't notice that all the cool effects don't seem to show in the downloaded version! Somethin' about WebGL and DirectX... Anyway, I noticed too late for the contest, but if you're gonna play the game, check out this online version which should look much cooler: https://www.scirra.com/arcade/action-games/tensec-27720
Either way, thanks so much for stoppin' by!!