Cute simple short game. 3D models are lovely and the snow environment compliments the pre-made music.
Chronotion
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The art and music for this game is wonderful. Environments are impressively detailed along with the parallax scrolling foregrounds and backgrounds. Lore is interesting and the writing is great as well as plentiful. Sound design is good, though regarding the wings, I feel like it should be extended and cut off when you touch the ground rather than letting the sound cut off after a few seconds. I like the idea of the choice of either tethering or untethering 2 souls and how some you might want to untether rather than tether for the good ending. If you are interested in doing so yourselves, I would love to see a full version of this game made or something akin to it.
I like the different sprites for the NPCs and that the gameplay involves them changing interests in what spaces they want to be in- with easy to identify icons. My only issue is that sometimes, its difficult to know when you are going into another room with the doorways on the side. Credits scene is also well made, good simple game.
What a cool high-quality game, environmental assets are well made. Music and sound effects are great and fit. I'd wish there was some animation at the end rather than text. My only other gripe was having to click on text boxes diagonally rather than on the centre when it didn't work at times. Apart from that, I love the concept.
An enjoyable experience with some hiccups here and there. Some crystals when picked up didn't play the sound effect and the parallax background unloaded at the edges sometimes too early. The physics for when on the moving platform, makes it quite tense when playing in that the character does not move with it- not sure if that is intended or not. Other than that, great use of the premade and non-premade assets, they fit together well and the game feel is nice. Lastly, the starting cutscene is simple but funny and works well.
Wow, the one song for the game is really good and I like the duration of it. The fact it has the option for speedrunning is neat. I like how the screen changes in size at points for bigger levels. Just an idea, for the last level of this, the arrows should appear and disappear when need be rather than having it appear static, though it is not necessary.