yup, that did the trick, thanks!
chuchurute
Recent community posts
Why not keep the goals and the xp system? Maybe the goals would give a larger chunk of xp, or make the harder goals give some sort of perk to the character.
Like you talked about the overleveled ratkin, maybe if you had a goal to kill a strong ratkin, you would get some nice xp and a perk that would make you stronger when fighting then, or improving your capture chance.
And for the smaler goals, maybe just some xp (and mana if it's still around) are enough. You would get a way to level a character early on with easy goals and something to set your sights on late game to permanently enhance the character.
About the healing. How about some sort of "healing sickness". For example, if I heal an ally, it'll heal for the full amount, but will add a debuff that stacks up to three times and decreases subsequent non over time heals by 30% for X turns and maybe persist through combat.
Heals are still somewhat viable like that, and you have to play around when using then to avoid getting huge debuffs on character, it also makes food outside combat more valuable.
The problem with that is that healers will become potentially much worse.