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church basement

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A member registered Mar 28, 2020 · View creator page →

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this is real groovy, i like how fast it runs

a forth engine?  ;)

aye nice :)

:( arm processor is sad

i see, that makes more sence

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o_o  i can save?
aight i'll go for it

such an epic beu'iful
just wish i could figure out how to get on top of the dish >:[

agreed :( this looks like fun

https://askubuntu.com/questions/454253/how-to-run-32-bit-app-in-ubuntu-64-bit

I understand now.  I needed to install support for 32 bit.  I followed this forum post.  Still won't run though, i'll have to fix this dependency.

elliot@elliots-computer:~$ games/Linux/MagicWand_LIN/MagicWand_LIN.x86
games/Linux/MagicWand_LIN/MagicWand_LIN.x86: error while loading shared libraries: libGL.so.1: cannot open shared object file: No such file or directory

Fixing this dependency looks like a pain, at least to me as a new user.  oh well.

well anyways, chears! :)  your game looks supa cool :D

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bug report maybe?  im new to linux so i might not be doing somthing right...

i did give it permissions to run as a executable.


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i don't know if you should worry about it really :\ -> i was using Waterfox.  just opened your game in Chrome on my computer and it worked just fine
Edit: but otherwise, Windows 64 bit

oop

Error
The following features required to run Godot projects on the Web are missing:
Cross Origin Isolation - Check web server configuration (send correct headers)
SharedArrayBuffer - Check web server configuration (send correct headers)

thats just what windows does for "unknown" exes. its perfectly fine

beautifully simple and potent :)

missed opportunity to call it the devil's mango :)

no problem :)

thank you very much :D

i had a great time

dang this has very solid vibes to it

agreed

mmm very nicely condensed,  lots to find in this cube
wish the marble wouldn't stick to the walls

i am a dog now

heh heh funny X)
the balloons are quite annoying

good good good, made me feel genuine stress :) once i found the map it clicked for me
i went in blind without knowing that i needed to be collecting keys so it took me a lill' bit to figure out what to do.  super solid sound design, signaling where it is and how close it is from a distance.  supa epic :D  love the super brutalist liminal space as well.  the ai difficulty seamed good to me

This demo is supa dopeness.  So fricken chill.  Exploration and running around feels alive and tactile.

These were some of my moments of friction with how movement works.  Please ignore these musings :)  Especially things being so closes to beta and such.  Just thought it might be fun to share.

I found the way the camera snaps to a different angle when switching walls to be quite disorienting.  Maybe as a menu option?

Same with the camera while holding onto the wall and looking backwards, not being able to do full 360 felt a little off.  Clamping it at a smaller angle than 90 degrees to the wall might be better, mayhapes?  But, full 360 would feel nice me thinks.

Why does letting go of the wall take the same amount of stamina as jumping off a wall.  I could see how grabbing onto a wall while falling could use a lot of stamina, but not just doping down from the wall.  

Sometimes its hard to tell if I'm going to be jumping off a wall or dropping down from the wall.

Initially i thought the distance indicator told you how far down or above something is from you.  Hmm, maxes out at 10m.  Maybe it would give you a "^" symbol with the number 4, meaning the point I'm looking at on the wall is 4m above me.  Vise versa with a "v" symbol.  Maybe two numbers?  One for height above and bellow, and one for distance?  Nah to complex.  The distance number would probably be more useful if it didn't max out at 10m.  It would make reading if a large wall is traversable a whole lot easier; both vertically and horizontally.  Eh, you know what, whatever, mussel memory will probably be more useful than some number.

Re-spawning is a tad annoying.  Because it felt like i had no control over where it would set me back to.  Maybe a way to set the restart points myself.  I'm a big fan of viewfinders rewind system.  I wonder how connected the idea of simulations is to the world's lore.

(Now this is were i totally just start going off on my own.)

Dying from falling feels a bit off.  I feel disconnected from this black screen that says "try again".  Or if not even dying maybe a leg breaks when you hit the ground and you topple over, you can't walk.  Same with trying to grab onto a wall while falling fast, your arm could break off and you go spinning down, you can't climb walls.  Your head hits the ground the simulation ends.  These are physical consequences for falling, not just some kind of game mechanic if you know what i mean.

Anyways, just some things I was thinking about while playing.  I had so much fun climbing around the demo.  I'm so excited to explore this ancient world.  Its so friken dope. >:D

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bug report?  can't move the window for the left corner.  or interact with it.

Hi!
Just thought I might check in to see how development is going!
Cheers to a new year!

a lill' pointlessish if u ask me
but, i still love the game, go after it kravohi!
you can do this!

???????????????!?!!!!??!??
WHATS YOUR PROBLEM!?!??!

?

GUYS!!! ITS IN THE FUCKING TITLE!!!
ITS THE UNFINISHED PROJECT!!!!!!

she does tend to do that alot dont she
talk about meta art stuff

This game, holy cow

This is a showpiece of the closed off nature of art and the creation of art. The artist becomes trapped in their own mind, a creature attached to their creation. They do not control the creation. The creation controls them. A beautiful game here. glad to hear you'll be working on it more!

When will the game be finished?

hey give the dude a break!  you know how much they have on his plate?

hah, what a nerd, trying to do daily updates, what an absolute sham

played this at 2am
had some super dope dreams that night

thanks for letting me invite the cat and goat, it made my day :)

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god damn,
that hit something different.
the sounds, groovy 3d effects, a conflicted story about creation

something about the droning synth cords on the lampposts made me remember things i can't put words too.

spoiler
I also hope to meet you again some day and share what we both made.

Will this game be releasing here on itch at some point?

i am happy