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Churrosaur

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A member registered Jul 30, 2019 · View creator page →

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Recent community posts

Oh my god, thank you so much! Em's Roots is absolutely gorgeous and I'm so flattered that you think Ice Clambers looks and feels good. Narcolembia our man with the synth is definitely rolling in the (well deserved) praise this week :) 

We really had a lot of fun with the mechanical possibilities, and I'm really itching to go back and explore it more. A few small tweaks to the endless spawns could have made swinging and vaulting a lot more useful. alas! Maybe for post-jam

Thanks so much again! 

Thank you! We were definitely torn for a bit between making the game explicitly something for two players, or trying to streamline the controls a little more, and the end result could have been a little smoother either way. Glad you liked it!

Heyooo! nice score!

Awesome that  you found yourself getting in the groove of the controls! It's something we had a lot of fun with too, although we probably could have done a better job easing players into the coordination puzzle than we did

Thanks for the comment!

Thank you so much! We're so glad you liked it! 

I joked a lot while making it that endless mode was really just an endurance test of how long you could go before hitting the wrong grab button haha - although we probably could have done a better job easing players into that coordination puzzle

Thanks again!

Thanks so much for the honest comment! We definitely scraped this over the finish line at the very last moment, and a lot of things fell by the wayside. Those scaled textures haunt my dreams... 

Thanks for the feedback on the controls. It's definitely something we should have reached out to get *input* on earlier. Our original intent was actually to have it be a controller game, but that action item got lost at some point under a deluge of bugs haha

Thank you so much for the comment! I totally feel that, controls are definitely something we should have tried to get more feedback about early on. They were intuitive to us but, of course, we'd been developing with them for hours. Glad you liked the music! Our music man is over the moon with the reception so far

Cheers!

very elegant, juicy, and absolutely aesthetic! 

I do feel like at the end (and extrapolating to more complex puzzles), the lack of ability to visualize all your moves as the possibility space grew made the solution a matter of grabbing pen and paper, or just bashing. 

Elegant concept and UI! I agree with some others that the difficulty somewhat prevents it from being showcased to its potential. I actually played through it on 2x game speed and enjoyed it a lot! 

really love the paint effects, title screen tutorial, and overall aesthetic. Character hitbox was kind of frustratingly large and sticky though.