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Cicadian

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A member registered Dec 27, 2015 · View creator page →

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Thank you both for playing! Sadly due to the time constraints I was unable to find a game manual in the dumpster where this game was found. In the future I may release a romhack that updates some things.

Thanks for the praise! And thank you for enjoying the Linux version!

I'm aware of most cases where units get stuck, this was my first time writing an A* routine so there was so much for me to learn hehe. Most of the pathfinding issues only show up for the player because the CPU will keep telling units to attack the player, so it was hard to pin everything down. The bug with the units going missing I wasn't able to reproduce, that's new to me. However there is a bug where if you place a production facility's exit on the bottom of the map, or against a terrain blocker, the produced unit will be out of bounds or stuck.

Thank you for your kind words, this is the first time in my 5 years as an indie dev that someone has made me cry!

One of the reasons I made it was because I shared your experience of not being able to find anything similar to classic RTS games on this site. It seemed nobody was interested in the casual aspects of old school RTS design!

Eudora was a little passion project I had to rush out, and much like our other project, Witchy Workshop, I knew there was a small audience that would feel the same love and passion while playing that I felt while creating. I've been having feelings of doubt lately about the direction and quality of my work and your comment has really made me feel good about myself. If I can make at least one person feel the way you have then I know I'm doing something right.

I'm currently working on the sequel which will probably take a while to come out. I'd like to do some kind of announcement post or behind the scenes art & tech journal on our blog or twitter when I'm closer to finishing.

As for the locked in features of the sequel... look forward to a level editor, campaign & skirmish mode, a new faction and hopefully a pathfinding system that doesn't lead to units getting stuck!!!

This is a pretty short and well put together platformer with surprisingly good movement. I can tell a lot of care was put into the animations as well. It was fun, not much to do but not much to ask for.

Keyboard controls were torn from it right before I published for no reason whatsoever, if I do a bugfix patch in the future I'll re enable them sorry!