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Cigfer

13
Posts
1
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A member registered Jan 23, 2019

Creator of

Recent community posts

Thank you very much! Glad you enjoyed playing.

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This is a little late - but we managed to make teasers showcasing some mechanics in our game!


Thanks for your feedback Avi! Sorry about the bugs! They're gonna be squashed in our next update right at the end of the jam. Glad you enjoyed the experience!

Thanks for playing! And yes - we have plans for future updates! Hope to see you there!

Hi Zelveri! Glad you took the time to understand the control system and the various gameplay mechanics, and had fun doing it! We spent a lot of time and effort designing them. Sorry about the bugs - at the end of the jam we're rolling out an update fixing all the known issues, as well as adding some more cool stuff! Hope you'll check it out then!

Glad you enjoyed our game! Thanks for playing, jvalen!

We're currently making changes to make the game easier to get into! Thanks for playing puppermaster!

Thanks neonpixls! A lot of time and effort went into put into designing and creating the environment so I really appreciate it! Thanks for playing!

Thanks Tasha! We're definitely working on easing the learning curve. Sorry about the crashes! We already have the fixes ready, and are planning to do an update once the jam ends. Thanks for playing!

Thanks for playing stivens!

Thank you for your feedback! We do plan to make a full version: new mechanics, polishing old ones, as well as a complete environment. We actually had considered making this a VR game very early in development, and we both have experience in creating for VR, however unfortunately neither of us own a headset or a VR compatible rig. That may change in the near future, but until then we have a lot to work on anyways. Thanks for playing!

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Thank you for your feedback! The mindset of thinking about the experience from the player's perspective - what they know and what they want to know - is definitely one we'll use more. And yes - we are seriously considering taking this to VR! That possibility was brought up very early in the game's design. We'll start that port only when it's more polished, of course. We still have a lot we want to do with this. Me and ColorPalette actually met in a team project for a VR game so we have a little bit of experience in that area. Thanks for playing!

Hi impsbro! Glad the game was able to load for you, the build size is on the higher end.  In order to travel from planet to planet, you have to hover over the planet and match the hyperdrive number with the thruster lever. Pushing it forward will increase it from 1-3, and pushing it backward from -1 to -3. Once you match the hyperdrive number, you have to keep it there while the bar fills. Then you'll be on your way! We understand that some of the game mechanics are hard to pick up at first - we're currently working on our UI prompts for a smoother experience. Thanks for checking the game out!