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Cinderbone

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A member registered Aug 24, 2017 · View creator page →

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I was digging the sound track! The sound effects weren't too annoying considering how often they had to go off, so that was nice. I had to intentionally take damage to notice that my light got dimmer, but that's a neat feature. The fisheye camera was a tad disorienting at first with the menus being worse then the game. I get the CRT feel you're after though, but maybe there was a way that was more pleasant to look at. All in all, solid game, good work.

A solid concept, but the execution just wasn't there. The moving blocks is a neat feature, but because of it and the fact that I can just stay in one spot, I never felt like moving and I was winning the game. Increasing the diagonal movement and making the player move would help. Also, the score and lives are very difficult to see with the color choice. Again, concept is fun and the art is pretty decent as well. 

It feels like a good amount of time was put into the visuals and gameplay mechanics. It is impressive enough as it stands in 1D, but with all the 3D manipulation, it is insane! Very difficult from the get-go, so off-putting for most casual gamers. Really great game overall.