Having some rather odd issues with the newest update where the maps are no longer filling the frame. Currently using Edge. Something you're aware of?
Nick Wheeler
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Despite the title, Staring At Nothing is a game about quite the opposite.
While it claims to present nothing, during any playthrough the player's viewpoint will be inescapably drawn to the slowly incrementing score counter in the top left corner, the one location on the screen that actually features something.
As you notice the score increase, you have effectively already lost. The counter may continue, but if you are being truthful to yourself you'd quit out immediately, having stared even momentarily at something other than nothing.
Until a patch is released that hides this counter, anyone wanting the true experience of staring at nothing can apply a small piece of blu-tack to the top left corner of the screen to conceal the score counter, just so long as you promise not to stare at it.
Another great addition to the Lakeview series. https://thereticule.com/lakeview-cabin-ii-grannys-gonna-get-you/
So pleased you enjoyed it. I honestly couldn't tell you where the idea of basing it on a poem came from - I was a big fan of Iron Maiden growing up which might explain it. One of those odd moments where several things I was reading and listening to that week all seemed to involve old wooden ships, which definitely drove me in that direction. Nabbed a copy of The Final Voyage, so looking forward to taking a look at it.
So simple. Loved it.
Also wrote words about it.
http://thereticule.com/here-i-am-stuck-in-the-middle-with-you/
Hi James,
Sorry it's taken a while to get back to you - I don't tend to check here very often. I'd be happy to send over the backgrounds and sprites I've produced, (minus a couple I'm holding back for if I ever finish the episode). My time is extremely limited, so unfortunately I'm not able to offer much beyond that.
To be honest, my plan was always to basically produce the main areas of the ship and just drop them onto the AGS community anyway to see if anyone wanted to mess around with them, so don't feel guilty about asking.
Let me know your email address, either here or give me a prod on Twitter (@nwheeler_cmp) and I'll try and send them over when I have time.
I'm using Adventure Game Studio, which in my opinion is unbeatable when it comes to making point and click adventures.
As for everyone else, it's a bit of a mix of Unity & UE4 I believe.
Well we've just passed a week, and I'm doing...well, ok I guess.
I'm currently attempting to recreate the episode 'The Changeling' from TOS as a classic Sierra point and click. Creating an entire (albeit short) point and click adventure in 30 days was always going to be tricky, so I admit I cheated and started a little early. Even so, the likelihood of me finishing in time is still pretty much slim to none.
Pretty much all areas of the ship are done, some to a higher quality than others. At the moment the game is basically one large cutscene, so now I have to start slicing it up a little more and sticking some puzzles in. With time being short, it's never going to be a huge inventory-combining quest, more of a Telltale style 'choose your dialogue-option to affect the story' kind of thing.
At the very least, it's pushing me to work harder on a game than I ever have in the past, so even if I don't manage to finish in time, I'm still hoping to have something to show for my tribbles...I mean troubles.
What about you? What are you working on? Is it going well, or are you banging your head against a brick wall?