Cool :)
jmintb
Creator of
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I cant get the p2 physics constraints of any type to work, I use the following code:
this.rope = new p2.DistanceConstraint(this.actor.p2Body.body, player.p2Body.body, p2.Constraint.DISTANCE, {
localAnchorA: [0, 0],
localAnchorB: [0, 0],
});
and I get the following error:
"Uncaught TypeError: Cannot use 'in' operator to search for 'localAnchorA' in 1"
I am not sure if I am doing something wrong or if this is a bug, has any one else been able to create a p2 physics constraint?
Hi
I'm Jessie, I started off in libgdx about a year ago and am now enjoying using Superpowers html5. I have been streaming and recording the process of learning to do basic things in super powers and been porting a game that I have made in libgdx to Superpowers. So fare I am very impressed with Superpowers and once I get around to it I will put the videos on youtube for others to hopefully learn a few things from, for now though I am just streaming.