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Cathy

3
Posts
A member registered Feb 03, 2019

Recent community posts

(1 edit)

Just tested with just your patch and no dgVoodoo2 or DXVK and the issue's still there. And the first test had dgVoodoo2 and DXVK but not your patch, and was fine.


Edit: Well, that's embarrassing. I enabled some HUDs and saw that none of my previous tests had actually been using dgVoodoo2. After enabling that, the scope problem vanished.

The hardware is a Ryzen 2700X and an RTX 2080 Ti.

The OS is Kubuntu 18.04, and the game is running through dgVoodoo2 and DXVK. I'm fairly confident about the Linux & DXVK side - particularly since the game is working so well apart from this one issue, and there are a lot of widespread high-stress tests of Linux/DXVK - but less so about dgVoodoo2 and your patches, and particularly the interactions between them.

If you could give some details of what the initial issue with the scope was, and what you did to change its behaviour, that might give me an idea of where to poke it to see if I can make it work better. After using your mod for a while, and turning it off for testing after I saw the issue, the experience with your mod is much improved over vanilla and I'd really like to keep using it.

The mod is working nicely, except that performance is really bad when looking down the scope, which is one of the things you thought you'd fixed and is actually fine when not using the mod. Any pointers on how to fix it?