They aren't unlockable, just previews of upcoming characters.
ClashDev
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A member registered Oct 08, 2017 · View creator page →
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Crossover platformer with characters true to their origins. Adventure & Battle mode.
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Super Clash Bros (pre-alpha) comments · Replied to aidan_awesome in Super Clash Bros (pre-alpha) comments
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Super Clash Bros (pre-alpha) comments · Replied to aidan_awesome in Super Clash Bros (pre-alpha) comments
Thanks! It all depends on how big the update is, a completely new character could take over 2 weeks. But I've got another smaller update coming today actually.
And you can vote for Samus here if you want (this one's public/free to vote in, you don't have to be a patron to vote).
Super Clash Bros (pre-alpha) comments · Replied to RoboMaster in Super Clash Bros (pre-alpha) comments
Super Clash Bros (pre-alpha) comments · Replied to RoboMaster in Super Clash Bros (pre-alpha) comments
Super Clash Bros (pre-alpha) comments · Replied to bigdaddy2 in Super Clash Bros (pre-alpha) comments
Thanks buddy!
- yep I still need to work on the slopes. Actually that particular area where Sonic is stuck I can do a quick duct tape fix for that for the next update I think
- I'll be using some custom Luigi SMB1 sprites with green/white fire suit and a taller/thinner head. I'll add Sonic Mania sprites too. Maybe MM7 Megaman, he'd be a different character though with a different weapon set. I've already started on Megaman X too.
- all versions of Mario bros do actually have their spin jump, it's Action 3 (B on Xbox controller), and it beats out Sonic's spin attack jump.
- Oh thanks, yeah if you could get me a better version of that song that'd be great. It's the Get Weapon track from Megaman 3.