Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

ClearKnight

60
Posts
2
Followers
A member registered Jan 23, 2021 · View creator page →

Creator of

Recent community posts

Glad you liked it!

I struggled to figure out where to go. I like the art style. Also, some collisions seem to be a bit off. Other than that, I think it would make an interesting game. I also don't see how it fits the theme.

This is an interesting concept. The main annoying thing is that blocks can change from black back to pink. I would sometimes get the last block to turn black, just as another was turning pink. This just makes it very hard to complete some levels. Also, as this is a "Black and White Jam", I would recommend trying to stick to a two-color palette. This makes it a lot more rewarding. Overall, it's a fun game.

The game also didn't load for me.

It wasn't clear at first what to do. The section on the side of the screen telling you what to do was too crowded with unnecessary information, such as the drone number. I like the simple art. I don't understand the logic behind the "utility" score. Why does charging bring down your utility so fast? I also feel that there should be some consequence for running out of energy or utility. Overall, I put a few minutes into this game, and it was fun once I got the hang of it.

Is this supposed to be played in the browser?

The enemies make the game fairly difficult, and sometimes getting hit was practically unavoidable. Also, I feel kile the boss was really difficult compared to the rest of the game (I could pass it). I like most of the level design.

This is a cool concept. It might be nice to be able to tell when you move on to the next level, and when you stay on the same level. There were also a couple of times when things like birds and balloons were completely unavoidable. The music sounded good, and it fit the game well

I really enjoyed playing the game, but I feel that the timer is too punishing. A couple of times, I was a short distance from the door, and the timer hit zero. You could make it so that zero is showing for a little bit and then send the player back a level. I like the simple art style, and it fits well with the simple concept of your game.

I tried increasing difficulty over time, but it didn't work as well as intended.

I'm glad you enjoyed it!

Thanks for including me! This is the first time I've ever seen someone play my game in a video.

Thanks!

Thanks for the feedback. I'll keep these things in mind if I keep working on this game. I'm glad you enjoyed it.

Thanks for the feedback. I'm glad that you enjoyed it.

Thanks for the feedback. I'll get the bug fixed sometime after the jam.

I'm glad that you liked it. I'll get that bug fixed after the jam.

Thanks!

Thanks for the feedback. I will hopefully fix that bug in the future.

Thanks!

Thanks for the feedback. I will hopefully fix that bug sometime after the jam.

(1 edit)

This was intended. I wanted to make so you can jump three times. Also, I'm glad that you liked it.

I'm glad you liked my idea. I would really like to turn this into a short series if I have time to do so.

I enjoyed this game a lot. The only thing that I think could be improved (it's fine without these changes) is the cohesiveness of the art. This could include changing the setting to something like a haunted mansion as that fits the theme of the ghost and the bats (this is all just my opinion). If you could play and rate my game, that would be great: https://amethystgames.itch.io/robo-through-the-factory

Nice concept for a game, but I would suggest adding some time just before you land and just after you walk off a ledge so that you jump rather than change direction. Other than that, nice.

This game was a lot of fun, but for some reason sometimes I would dash through something, it would get destroyed, and I still take damage.

I really like the concept. Keeping the minimalistic art style really could work for this game. The only thing is that the platforms were basically the same color as the background, at least for me. Would you be willing to play and rate my submission at https://amethystgames.itch.io/robo-through-the-factory?

The art was great and so was the idea. I was wondering if you could rate my game. https://amethystgames.itch.io/robo-through-the-factory

You only have to click the left mouse button.

(1 edit)

The game has a nice concept, but I couldn't get very far, as I quickly got bored. I found that there wasn't any difference gameplay wise between the planets. This being said, the idea is really good. I like the idea of flying between the planets.

Some of the asteroids spawn very close to the player. This makes it very frustrating to play, especially when you spawn in and you immediately lose a life. I recommend moving the spawners farther out so that the player has a chance to react and so the player cannot see the asteroids spawning in. I would also recommend lowering the spawn rate of the asteroids. The large number of them on the screen at once made it very easy to die. Other than these two issues, it is a good game with a good foundation. The music and art are both very good. You can't go wrong with a small color palette for a game jam.

I'm glad you enjoyed it. This was my first time using physics like this, so I'm glad that it feels good.

I'm glad that you liked it. It definitely would have had more levels if I had a day or two more to work on it.

Thanks for the feedback. This is only my 3rd game and there are definitely things that I can improve.

It might have just been me being bad, but I really could not get into this game. I think that a tutorial might be a good idea. The different icons are a bit hard to understand and some obstacles are impossible to avoid. It is an interesting concept, just not executed in the best way (in my opinion).

Nice concept. The moving platforms could use some art. I would also recommend removing the invisible platforms if you plan on expanding this game. I think that they would only make the player frustrated. Also, I would recommend having fewer platforms in the first level. It just got kind of repetitive. With some small tweaks and more levels, this could be a great game, especially for mobile.

I really enjoyed this game. The art style fit it really well. The only thing that isn't great, at least for me, is the fact that sometimes you can't tell if you've completed a level right away because the text doesn't always show up on screen.

I like the interpretation of the theme. Great job

I for some reason really enjoyed this game. It's very simple, but the story that went with it made it really good. Also, Spacespy and DerpyDino35 did an amazing job with the voice acting. Good job.