Epic
If anyone is having trouble learning how to flip, the distance you have to flick was surprisingly long for me even on the highest sensitivity possible. So try tilting the pan a lot further when you flip.
I was only expecting this to be good for organizing. But the overall experience of writing text is great. My dream operating system would actually include this as a stock app. To me this it's better than the almighty Microsoft Word in tons of different ways. It actually reminds me of when I used to use Wordperfect and Word and actually liked them, before I started using plaintext editors instead. There's a whole philosophy behind this that's just incredible and VERY needed in today's computer world.
Below, I have attached light and dark "gruvbox" themes. The default black theme is a bit too high contrast for my tastes. The light one turned out basically identical to theme 2 lol, but maybe it will just right for somebody out there.
The only two suggestions I have for what would make this THE perfect journaling program for me:
1. To be able to set the default font size in the config. It's just a teensy tiny bit small for my eyes sometimes. But it's actually fine, it would just be nice.
2. Autosave after 5-10 seconds of inactivity. I lost yesterday's entry because I never minimize windows. I just open more stuff in front of them, so it never triggered the save. I ended up not being able to get back to it, and when the date rolled over it was gone.
Those are two things I can totally live without though, this is otherwise one of the most perfect programs I have on my computer right now.
{ "base": { "background-color": "#282828", "color": "#ebdbb2" }, "emptyDate": { "background-color": "#d5c4a1" }, "selectedEntry": { "background-color": "#98971a" }, "unselectedEntry": { "background-color": "#458588" } }, { "base": { "background-color": "#fbf1c7", "color": "#3c3836" }, "emptyDate": { "background-color": "#928374" }, "selectedEntry": { "background-color": "#98971a" }, "unselectedEntry": { "background-color": "#458588" } }
I ignored the fruit knowing I would never find them all. But I still had a lot of fun just flying around. Going up high and diving straight down towards the ground is a rush. When you swoop at the last second and skim water you really feel the speed. I wish there could have been a bit more to it but I played for 20 minutes doing nothing so it's still pretty good.
Steam hardware surveys have shown that there's a lot of diversity in the displays people play their games on.
16:9 is considered a standard and the majority of Steam users have 16:9 screens in a variety of resolutions. However the number of people using alternative aspect ratios such as 21:9, 16:10, or 4:3 is nothing to sneeze at. There are a lot of reasons why somebody would use a non standard aspect ratio, but the point is that as game designers we have no control over the types of screens our games will be played on. So this presents and interesting choice.
Pros:
Cons:
Pros:
Cons:
So what do you think? In a general sense, is it acceptable to force an aspect ratio on the player if it gives you more control over the experience? Or should we design our games to work no matter what ratio is being used? This is something I've been wrestling with for a while now so I would love to hear the community's thoughts.