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clicktuck

22
Posts
6
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A member registered Feb 08, 2022

Creator of

Recent community posts

I do not approve of this ban appeal

(1 edit)

I think I downloaded the wrong version, but nice level design

on the baba is you discord

can someone send the sprite for mover for image reference

Cell Machine: Indev community · Created a new topic first

first

make BABA is KEKE and then hit stack, you should be able to finish the rest yourself

(2 edits)

beat

baba

beat it

(1 edit)

Fofo enjoying some outside time

Fofo is great :D

yes when Android version

Ok, but does enemy get a doom costume?

no replies? :(

there are 3 types of card texts that impact the cards

(Passives) are in brackets and can be used once per turn, with no limit on the number that can be used.

_Abilities_ are underlined, and only one on a card can be used per turn

Notes have no modifying characteristics and are used to denote what can and can't be done

E.g.: if you use an ability, you cannot use the other ability/abilities on this card until it leaves and re-enters play

Here's a card that uses all 3 text types:

as you can see, while the passive is not an ability, you still cannot use it on the same turn as throw spear, which is an ability. This means that the damage increase can be blocked by guardira (see below) but the base attack cannot. (I use gray as the image base for cards with white details)


(3 edits)

Edit one: fixed accidental þ usage

Edit two: added some more clarifying information and this edit log

Edit three: added a line of sight example

-There are a few slots where you can place your cards

-Each card can move one half of its level rounded up, maxing out at 7 spaces

     -If an egregor card is attached between 2 cards, the lower cards's mobility overrides the higher card

     -All character cards have at least one mobility space while war machines (and cards with more than 3 attached cards) are halved again

-Walls cannot be passed through by cards or attacks unless the card is a ghost or the attack is piercing and/or magic, which in the piercing case it deals half damage (rounded down) unless otherwise stated (creating a sort of line of sight mechanic)

     -attacks travel in a straight line from the attacker to the target

-Vampiric level cards can drain levels from any card in their line of sight (and teleport to the siphoned card when siphoning) but follow normal play rules otherwise

-There are spots that don't belong to either player which are open for cards to move to, but not play on (except egregor cards (which are more complicated equipment cards), equipment/vengr cards (both of which are played directly onto others as normal), and fusion cards (which takes the spot of one of the cards used to fuse))

-Location cards are placed within your playing area and cannot be moved, and they affect a (location level) x (location level) (+1 to location level if it's even) square with the location at its center (and undead cards revived by cereae graveyard dew can be directly placed anywhere within its radius)

Line of sight example: Wondabarappa here can target any of the purple rectangles that the yellow lines intersect with (and I think the one to the right of the uppermost right one)


Wow thats a lot of cards

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i demolished (note: this was my side)

My playingcards.io BTCG deck, plus the offpile for it (located within the playingcards.io board) (export the cards in the deck as a .csv file)

https://playingcards.io/aqj23z

aeiou

hello good sir are you doing fine

Heres a drive link to all my custom and converted cards: https://drive.google.com/drive/folders/1QBOmkMj-u4bgOSeWBV6U0IsEFOCpyEPN

I have 21 custom cards including the converted cards and the outdated spoon variations


Element spoons- Very weak but do +1 damage of a certain element per spoon on board


Air frier (level 1 cards and level e cards are the same thing except e is for joke cards)- Sacrifices arent required but if you do you can sacrifice whatever for the sacrificed cards's damage and element


Spicy chicken- gives ANY other card +1 fire damage (Warning: includes enemy cards!)


Rogue legacy spikeball (technically its a spiketor)- Invulnerable to damage but dies after 5 bounces and it bounces when it collides with a wall. If played on a basic "player 1 row player 2 row" or "player 1's x rows player 2's x rows" or basis it just bounces left to right on the row it was played on.

Scenario- Elemental damage- Each card that deals damage is assigned one of 4 (nature, fire, air, and water) element if it does not already say on the card. Cards with the element that was randomly chosen at the start of the game deal double damage. Unwritten exception: Air frier absorbs element of damage as well but otherwise its entirely unchanged


Here's message link w/ all my cards as of this post: https://discord.com/channels/868630502280675338/868635276577222687/9407109846732...

Undercards with this idea might get EXTREMELY out of hand. HOW THE **** DO YOU BALANCE FRISK?