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Cliftraft

8
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2
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A member registered Apr 30, 2020

Creator of

Recent community posts

The energy ball pops in, might be nice to bring it in a more interesting way? You might find it easier if you grab an animation from say mixamo as a base. the ball also pops out, could have scaled out as the beam is taking it's energy. 
would be nice to animate the  beam going towards the bug for a frame or two rather than being immediate.  it also pops out, would have been good to errode it away from the edges. 
the little lighting effects on the bug are very slow, lightning is very fast, every shape should only show for one frame.
everything pops out at the end might have been better if the circle continued to scale out as it faded away rather than stay the size of the bug. 
I'd advise you to look into adding more elements to this because your drawing( where you've written bely flop :P ) is more impactful than what you've made. So I'd say you should look at more references, draw out the effect you want and then focus on recreating what you've drawn into engine and keep looking back at your original concept whilst working on the effect.
Best of luck - AF

I love this effect, really cute.  I would add more movement to the star geo maybe spinning? it also feels a little weird with it never being in the center of the effect eg. it everything could be moving towards it instead of a few cm below it. 
The effect goes outwards most of the time, I would recomend that at the begining everything goes towards the center to add more emphisis to the moment it pops! but that's just artistic opinion and me nit picking a bit :) 
Overall fantastic work!


It starts really strong ( I really like the drip into a ripple.) Then you sit on the ring effect for a bit to long especially considering the theme is weather, you might want to think about focusing on the effect more than the build up. 
I think you could have spent more time on the cloud build up, it's so fast compaired to everything else, I would scaled it in from smaller pieces or had a stronger errosion mask on it. I like the use of chromatic aberation to the cloud but I would have added some lighting to make it more menicing. I very quickly doodled some additions on photoshop (just to give an idea) hopefully you can see it below.
overall really strong for someone just starting off. I would recomend for you to try copying effects in other games to work on timing because I would say that if you improved your sense of timing your effects would get a lot better very quickly.
Great Work. -AF

Sorry man I've found a small group that I'm working with, Thanks for getting back to me :)
Best of luck with your game!

Hey if you're still looking for team members send me a message, I know unreal BP well and I'm learning  unreal code. I can model in maya, use cascade or niagara, texture and make materials in unreal. 

Hi, I'm very new to unreal code and I was hoping to join a team, I can make assets! 

Hi, I'm trying to learn C++ for unreal in my free time and I'm very much a beginner.  I was hoping to join a group with another coder who could explain how things in unreal work or we could figure stuff out together.  I have experience in BluePrint, maya, photoshop and othersoftware. I'm a VFX artist and I'm happy to do animation, modelling and particle effects if I can get some experience with unreal code. Thanks for reading and I hope to have fun and learn new stuff! I'm happy to share my own knowledge as well :)

Hi, what engine are you going to use?