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clmty

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A member registered Dec 21, 2021

Recent community posts

(2 edits)

First of all, awesome mod. Love the visual, sound and effect design of the items.

As for balance; Contraband Gunpowder, Metronome, Treasure Map and, of course, Mystic Sword stand out to me as being too powerful.  Cutesy Bow could have it's armor lowered (at least halved I think) and Frayed Bow should probably be an untiered item with no effect.

Contraband Gunpowder 

  • The damage is extreme at just 1 stack and could be lowered significantly. 
  • The drop chance is a bit too high especially considering that the drops last indefinitely (Ghor's = 4% (+4%), Bandolier = ~20% (+~10% diminishing per stack), Monster Tooth = 100% (big synergy)). 
  • It's bit strange that it's the only pickup that doesn't expire [EDIT: I seem to have forgot that's Ghor's gold doesn't despawn though I still feel the flasks probably should] (could perhaps last a little longer than healing orbs and ammo packs because it's "only" damage) but even stranger that allies cannot pick it up without having a copy of the item themselves. 

I'll be doing some testing but I imagine something like this: 8% chance to drop powder flask dealing 200% (+100% per stack) base damage. This makes the item a bit more reliant on pickup synergies but currently the item goes "autoplay" very quickly with just 1 stack and 1 Monster Tooth.

Metronome

  • Should probably have it's crit chance reduced to 5% (+5%) but have it's frequency increased to every 15s, breaking even but gives you more chances to drop the combo. Going to be testing this one as well.

Treasure Map

  • Dropping a Legendary per player per stage for having one Treasure Map is just too strong. Dropping one for each player with a Treasure Map seems like it'd be alright.

Mystic Sword

  • idek fam this ones just busted. I feel you just reach a point where you just start stacking it too rapidly, perhaps giving it a cooldown would work to keep it in check. Besides that maybe moving it up to Legendary tier tbh.

It would be nice if content toggling removed the toggled content from the game entirely (ie. disabled items won't show up in the logbook). At least I would appreciate the option to do such.