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Cloudshifter

17
Posts
18
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A member registered Jun 28, 2021 · View creator page →

Recent community posts

Honestly the fact that you were able to pull all this together in let's be honest less than two weeks is nothing sort of impressive. It's a whole complete and realised idea and that's wild. As someone who plays the majority of the jam games and has tried their hand realising the absurd difficulty of making a game especially in a short time crunch this is definitely in the top contenders in my books.

I know all the games issues are essentially non issues as they can be fixed in time now that the jam is over and bring the game to it's idealized state. You and another 2-3 people are always the most anticipated contenders.

The archive is corrupt, as a result it doesn't include the Unity.dll which is required for the game to start

Really entertaining game. A gallery of the character's weights along with a level select after one finishes the game will be great.

The bugs and crashes are the biggest issue thus far which prevent a full game run.

If the cherry attacks you even once the entire game save becomes corrupted. Now if you re-open the game whenever you do any action in combat with the protagonist the game will crash

You can transfer them to the new version, just copy the "profileCollections' folder of the previous version and drop it inside "Atlyss_Data" folder. Boom, all your characters are transfered.

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I'm getting "After 9 years of development hopefully it will be worth the wait" vibes and the game we got after that monologue was absolutely legendary.

For some reason I haven't been able to load in blurbs for a character I have made. I have properly exported them, when I import them from the "Import" option, the character loads normally and it says "Custom Blurbs loaded" however when I go to the custom tab nothing everything is empty.

This is one of the best text adventure games I have played in general. In the niche, it blows competition of the water. You should feel an overwhelming pride 'cause you really got something special cooking here.

If you are still working on updating or thinking about it I'm here and all for it

My best attempt is 12, I won't upload the result screen for spoiler reasons.

I convinced her and told her the turth of her in game existance how she is an AI and that her memory will be wiped basically killing her and after a while she took it quite well and gave me a proper farewell and that she enjoyed her time with me even if it was in her programming to do so and that despite the fact that she might die spiritually (figuring she gets reset every time you start again) she hoped she would keep living on in my memories. The game started as a silly escape room and turned into a preety sad existance of a fictional character that is aware of their own sadistic limbo of meeting players that abandon her over and over.

Well that was preety easy, all I had to do was sweet talk her into going a "lovely walk to the park" together as a "couple".

Life sized gingerbread house in addition with the "Savor it" badges cause the game to stop responding indefinatelly (which is basically a crash). For example if you use 8-9 of them and savor it activates.

Same happens with the Milk Jug.

My guess would be that the "you wake up in a mansion" was written this way in order to help you immerse better in the story, similar to a roleplay scenario. You're like an observer in her brain, observing and influencing some of her choices through her eyes.

I genually answered truthfully, no bs and he let me go.

I told him sheep are cool.
I don't deserve to die.
Vegeterians are preety annoying sometimes.
If killing me would stop others from dying then it sounds good.
I'm gessing I am not the first person you've killed.
Yeah, I am scared of what you will do to me.

You're not playing as yourself, you're playing as a woman and she is referred to as such. You're simply an observer beyond the fourth wall. She is not you, you are not her

Very enjoyable game. Rich story,suspenseful and with multiple endings. I am a personal fan of psycological thrillers rather than cheap horror movies and this game accomplishes to be more on the psycological unnerving side, making you question your choices and your percieved reality. I am also not a fan of thrillers in general and get scared when jumpscares are around. This game luckily keeps them under check and doesn't let them ruin the building atmosphere of intensity.

A suprisingly fun game. I am not a fan of horror games but this game along with night of the consumers made me rethink of my taste in videogaming. This game has multiple choices and outcomes which greatly improves replayability and fun factor. The game is very well polished, it's only downside is that it's a short experience. However the time was used very well to making the game as best as it can be. I am looking forward to future game releases.