Hi Briar, thanks for creating another fantastic game—I really like what you’ve done here! This (along with Armour Astir) should be on the radar of anyone interested in the intersection between narrative-forward gaming and mecha anime (aka the best intersection). The playbooks absolutely rule, and I also really dig the streamlined faction mechanics.
Anyhow, just wanted to point out some issues I noticed in the text. Both the Fallouts section and character sheet refer to Personal Heat, but this statistic isn’t defined anywhere.
It’s also missing an explanation of how you determine the value of your three attributes; I think I figured it out from context & from comparison to other FitD games but would like to see an explanation in this text somewhere.
The Captain playbook’s move ‘Underlings’ feels like an instance of giving the player permission to do something I would have assumed they could do already. Might be worth a second look or a bit of clarification.
Also, this is more of a personal thing, but I tend to like my rule sets as lean as reasonably possible, and I honestly really like the density that this game is at right now. My (no longer secret) hope is that going forward it won’t become much more complex, e.g., by adding a lot of new systems.
Anyway, awesome stuff—thanks again for making another winner! :)