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cmartins

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A member registered Jun 14, 2020 · View creator page →

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(1 edit)

Thanks.

Hope you use it on your games :)

Thank you for your words. If you run it again, tell me how it went with these tools.

I love this setting, but I believe the people from WoD did a quickstarter where they focus on the "quick" (it seems rushed) and they forgot the "start" part (it's looks very difficult to newbies) - no sheet in main doc, no pregen... Crazy for a company huge as that.

oh yeah, baby. "Five Fudge" is now on Russian.
I'm honored with the translation!

I am the one who should be thanking! No only for showing the interest in this game, but also for sharing it with the community and for allowing it to be played in other languages.

If you need any editable file, let me know I'll try to provide it.

Again, sorry for taking me so long to reply.

Thank you for your interest in the basic rules!

This game was done for a "24 word JAM". So, it lacks a lot of clarifications and a proper Rule Setting... It's advised that the players are already familiar with some tapletop RPGs concepts (I should have mentioned that somewhere, and I didn't - my bad).

The character sheet should contain all you need (besides the dice). It's encouraged that you came up with your own rules. Nevertheless, I'll tell you how it was intended to be played. 

  1. Gather some people to play a "make believe" game. One of you should be the Narrator, the other(s) should be the Protagonist(s).
  2. Discuss the type of world you're portraying. 
  3. Protagonist write 6 skills (based on the portrayed world) and then allocate 8 points (check the screenshots to see some examples).
  4. the Narrator portraits a scene and asks the players: "what do you do?"
  5. the Protagonists tell their intentions. If that action shows some kind of uncertainty, the Narrator defines an obstacle (0,1 or 2) and dice must be rolled by the Protagonists!
  6. Choose the proper skill and roll 5 fudge dice (5df). Based on the amount of points you allocated on that skill, you can ignore that many negative dices.
  7. Compare the dice outcome with the obstacle (check the IF table on the sheet).  Based on that, the Narrator creates a new scene.
  8. Repeat te steps 4 to 7 until you're pleased.

Notes:

  • your dice pool will decrease (-1dF) when things go bad.
  • check the images - I provided some gameplay examples there (hope it helps).

Well, this is it.

I'm not a native speaker, so I apologize for some errors or speech articulation. If you still have some questions, let me know. And I'll do my best to answer you.

Oh damn! I totally missed the notification about your comment.
Sorry for replying it 5 months later -_-
(and I just noticed it because someone made a new comment)

Of course, please share the result :D
So glad you liked it

Thank you for the feedback. That's a great idea that I might consider in the future! -  you're also invited to adapt and change it to that theme (use the openoffice doc)  

thank you for the positive feedback. Glad you liked it.

I think a visual connection is still missing. I need to step up my graphical design game.

Very good looking.
I really dig the graphic design and illustrations. Everything fits really well in one page. Great job!

As a Portuguese fellow, I approve this 'Saudade'

Great design!

Awesome.

Thanks for sharing it =)
Good luck for your project.

The hatching technique is remarkable. I really enjoyed the art (and the rest of course)

good to know. It coulb be a tinyLibrary logo or something to make them all equal

Oh boy, I love the idea :) 

I wish you the best of luck with the project.

Can the card be two sided? Or just one side?

Thank you for the kind words. 
Recognizing the trash-elements is my favorite part.
The greenscreen is a great tip - I'll consider it next time for sure. I didn't thought about it and you're right - it would be useful for post-processing.

uuuh that would be awesome!
I love the idea - Feel free to try that approach.
I hosted a jam recently and I only got 3 submissions xD 

Esta jam não foi criada para os likes nem com qualquer intuito de auto-promoção. Foi "qualquer coisa" para homenagear a data.

Confesso que ainda teve menor adesão do que esperava... mas, só pelo teu esforço já valeu a pena. Obrigado por teres colocado a peça inacabada. Revela uma grandeza enorme!

O que vi do jogo, gostei muito. Espero poder jogá-lo em breve. E se precisares de beta-testers, diz - terei todo o gosto em participar.

Boa ideia.

A ver se faço isso num futuro próximo ;)

Maravilhoso.
Quando o Durf apareceu (e antes de estar disponível noutras línguas) disse a mim mesmo que ia traduzir este jogo em PT-PT. Comecei a trabalhar no documento e depois a história do costume - deixei de ter tempo.
Ainda bem que alguém o fez. Obrigado pela tradução.

Thank you for the compliment. But no need to feel honored ;) it's deserved. I'll give you my feedback when I run the game.

*insta download* I didn't read the text (yet!) but let me tell you that you have a lovely design and art.
awesome job

oh bummer... Got it. Thank you for taking the time to answer =) keep up the good work

Looks awesome. Thank you for sharing. Is it possible for you to share the settings or the main "shape"? I don't own procreate and I wish I could emulate a similar effect on other software.

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Pode ser um videojogo, claro. 

Nos anos 70 apareceram os primeiros videojogos. Estou certo que haveria muita coisa que a PIDE  poderia não gostar num "oregon trail".  Se quiseres manter a vibe dessa época, força. Ou então, imagina como seria se o 25 de Abril tivesse demorado mais 10 anos e o teu jogo coubesse numa disquete proibida... Ou se houvesse PIDE nos dias de hoje (e não ficas limitado aos gráficos).

O que importa é a Liberdade :)

Espero ter ajudado.

Looks very promising. It shows you put a lot of effort into it!
I'm looking forward to try this one =)

great tool =)

Obrigado pelas palavras de encorajamento =)

oooooh =') thank you for the shout-out

thank you for pointing that out.
I'll try to change that asap.

Awesome! 
Feel free to take the discussion further. I'm not a social-media person, but I will gladly answer the best as I can (even if my english speech isn't the most articulated). 
Let me know when you do your thing  ;)

Thank you so much for sharing the ideas. Your appreciation and input is most welcomed.

I think removing a positive die from the roll has the same impact as the "automatic minus" that CrlBox suggested (my answer to their post wasn't there when you made your suggestion - my bad). I am not saying that's not okay, I just think it's creates difficult situations for the players.

About the blank skills:  You can use blank skills, you just have +0 bonus (you're not good at it).

In this game, skills were envisioned to be the same for all the players - things that everyone can do.  You define the skills, when you create the characters - and skills would end up defining the game you about to play. For instance if you're playing a dungeon crawler (where the characters hack and slash all the time) you won't use Charisma - maybe you'll end up with something like "Sword / Arrows / Magic / Silence / Resistance / Camp".  If you want to have unique abilities, write those in "resources" - let's suppose that Magic is not for everyone - then, you should replace it in the Skill section (by Armor, or something, idk) and only those who can use it, should write "Magic" in their Resource section (unlocking that ability and granting a re-roll). 

Hope this clarification helps. Feel free to drop any further questions =) 

(4 edits)

(sorry for taking so long to answer, but I missed the notification). I believe "auto minus" solution could lead to a downward spiral, like you also mentioned.

Let's imagine a player facing an obstacle of 2, with -2HP. To get a partial success they need:
A) + + on the dice roll  >>  3 dice (-2HP) VS -2
B) + + + + on the dice roll >> 5 dice VS -4 (-2HP)
both scenarios allow you to have a minus on a roll (if you have 1 skill point to ignore it) or a blank
I believe it's way harder to get B, and that's why I stayed with the A approach.

Your input is great. And I believe it suits the game perfectly, if you're playing an harder scenario, or a game with less rolls, or a game that allows you plenty of health recovery.

What do you think? Thanks for the discussion.

Beautiful :,)

Glad you like it :)

It's not quite like that. In 24 words it's difficult to explain... Let me try in the comments.

The skill only allows you to ignore negative dice - it doesn't grant you positive value. For instance, if you have a skill of 3, like you said, you can ignore 3 negative dice. But, you still need positive dice to succeed against an obstacle of 1 or 2. And that becomes harder with less dice.

It may not be the best solution... I'm open to suggestions. But I also wanted the dice to emulate HP or vitality - you become weaker as you lost.

What do you think?

Why haven't I seen this before? Looks amazing!

Simple but solid and effective.

The size is perfect for a business card! Just write the stuff on the back of the card.

Thank you for taking the time to let me know this.

 You just made my day! I'm so glad that these creations are useful to someone =)

Great question. I didn't thought  about it (in legal terms). I'll try to update it under the "freestuff" next week. If you can mention it somehow, I'll apreciate it, but yeah, you can use it for commercial projects.

This looks amazing!
I will print and play this babe in next weeks.