Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

CMDRLawliet

5
Posts
1
Topics
A member registered Oct 19, 2022

Recent community posts

I absolutely love this to bits, and I'd love to see it expanded on a little! I'm having huge issues with input delay, though, because the game is forced into windowed mode and I seemingly can't change it.

Hmm, that's weird. I'm testing it now and it seems like I still get hit in mid-air when blocking, dodging on the ground does work though. My only issue with the dodge option is that the recovery (if you're going through Spark Bomb towards Wizard) is probably gonna get you punished, ESPECIALLY so if they read it. Say goodbye to half of your life and may God help you if he has enough time to land a good combo starter.

I'm still trying to find a good way to deal with Wizard, especially Spark Bomb and Magic Dart since you can't just block them. I'm thinking if Wizard gets his zoning up, it's best to play keep-away with the Spark Bombs until they expire, and trying to use movement options to evade Magic Darts because they're too fast. Dodging seems like a good idea for Darts but only sometimes because the Dodge recovery can leave you super vulnerable.

Will we ever get our hands on some more complex frame data for the game's moves and mechanics? I love this game and I think I'd really enjoy using a resource like a Dustloop type thing to get a deeper knowledge of how Yomi Hustle plays!

they're both really strong, just in different ways. ninja's combo potential is sick, but if wizard gets a chance to setup his zoning then it can be really frustrating to deal with.