The game will be a 2D top down horror, in pixel art,
focused on survival and narrative. This is because
there will be several survival horror parts, where the characters will have to fight, hide, solve puzzles, pass skill tests,
but at the same time, the player's choices will influence the course
of history and make it possible to reach a rather than another.
The things that I think are most important will be: the specific skills of each character that will allow them to approach different situations differently; the dynamic damage system that will affect the gameplay through the type of wound, treatable in a different way based on the type of damage, which will make changes to the malus (example: a trap will cripple the character making him slower and will be treatable with simple bandages, while a gunshot wound could cause different types of random damage, such as simple bleeding, or internal bleeding that
will cause you to lose health very quickly, treatable with a medkit); the weapon system,
which will make the player the protagonist of his reloading by placing and removing
bullets manually, or by unlocking a jammed weapon.
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