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code807

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A member registered May 12, 2015 · View creator page →

Creator of

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Thank you so much! Probably we would have added more story/explanation for the puzzle but we were pushing for time as-is haha

I accidentally wrote Wild Jam #65 instead of #68 in my game's description. It's a small change, but the jam is also very insistent about no changes being made post-jam. Am I allowed to change this? Also, am I allowed to add a contributor to the project at this stage?

Thank you! I'm really happy with how the shader turned out. I think it's very satisfying to see something you make appear in the game.

As far as the floatiness goes, I was basing the movement on the original Castlevania's movement and jump style because that game is always a big inspiration source for me. In retrospect, I probably should have just made mid-air motion free. Less challenging, maybe, but less frustrating.

Thank you! I agree, more instruction would have been nice to add. That and the option to cancel forging are the two things I wish I'd had time for.

Thank you! That's some shader trickery I cooked up. The sword and sword slash sprites on the character are actually plain red and green gradients. When you finish a sword, which is basically just you drawing colors on a canvas, I remap the drawing with code into a square texture and plug it into the sword's shader. The shader uses the red and green pixels of the sword sprite as coordinates to reference that texture. The result is that the sword you make becomes the sword you see in play!

From the game page: "Created originally for the 2013 March TOJam as a re-imagining and parody of NIDHOGG (while awaiting the release of NIDHOGG)."

I love this game, it's absurdly relaxing and fun to explore. It's pretty much a fireplace. Well worth the money. What engine did you make this in?

More weapons, new maps, music plugins maybe, graphical effects