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CodeMonkeyJC

10
Posts
19
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A member registered Jan 26, 2022

Recent community posts

What i did was have 2 child game objects under the "Player" gameobject, each with animator components.  I have a player animator controller for all the player related animations.  For tools/weapons i have separate controllers and they are swapped out depending on which is "active"...   I use ScriptableObjects to configure the different tools...    Just what i came up with...

Gotta say amazing work, purchasing these assets very soon!   Curious on the slimes...  i seen an image with 3 different sizes on the main asset page (i believe), are those planned in future?  What about the additional animations that other enemies have? (specifically, the hit flash anim but attach also) Sorry for the questions...  i'm planning/tweaking some gameplay features.

Love the new animations!  Do you have an idea of when the expansions will be updated like 2.1 also?

Whats the license type for these 5 free packs?

I cant for the life of me figure out why some of the sprites in tiles.png are duplicated :(

I noticed most are shadow/no-shadow versions... bushes, rocks, wood fences, etc.  But I cant find any differences between the 6 chest sprites and the 2 stone wall sets.  All appear in the spring "column" for reference.  And why are they (the walls) not duplicated in the winter section? 

(1 edit)

For the new(er) wall inner/outer tiles I think the set is missing a "wall front" tile with #422835 at the bottom outline.
  

 I suppose I can use this one but can't slice that in Unity :(

I love the new combined pack but curious as to why so many tiles were removed?

Much appreciated!!!   tyvm for the added details :)

I dont see the additional ground details from the example screenshots...   did the long grass, flowers not make it into the sheet?

Love what you have here!