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coder_godot

11
Posts
7
Topics
A member registered 96 days ago

Creator of

Recent community posts

SpeedBlade communityCreated a new topic added parrying

facts about enemy: enemy will cause knockback and 25 damage on hit (normal hitter only does 15 damage and no knockback)

enemy will be faster then player (normal hitter is slower)

enemy will be big

hell yeah.

while i work on crossbow enemy, i decided to also remodel enemy

old vs newold vs new


projectiles add so much to a game! so many more available enemey and weapon types, you know what the best part is? the nightmare that coding it is! you ever tried to figure out how to get a child to ignore parent rotation? no? while i have to! very fun

PLANED FEATURES FOR THIS WEEK:

  1. crossbow
  2. crossbow enemy
  3. shield enemy
  4. maybe instruction system
SpeedBlade communityCreated a new topic First devlog

progress on the game is going fine 馃憤. Currently am on working on level parts and levels themselves, as well as a ton of other stuff. may be done this year ???

also does it have to be chill

is that cover ai?

hello, yes  i have a question. does the game have to include leaving the car as part of it or is mostly in the car game fine?