I only ever made one special stage, sorry.
Coderman64
Creator of
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Not bad! It’s a basic walking simulator, with a semi-randomly generated Level 0 map. There’s a monster, but…he don’t do much.
The Linux build is broken because the .pck file is missing.For future Linux users, you can get a working native build by just downloading both the windows and linux builds, putting them in the same folder, renaming the .exe to .pck, and running the .x86_64 file.
Hey! Yup, I’ve heard of Aseprite. I’m just too cheap to buy it (lol). I’ve also tried LibreSprite (which is a branch of the open-source version), but I’m just too used to Piskel at this point.
Not sure if I’m planning on taking this any further after the jam. However, I’d totally be open to working together in future jams!
Thank you so much! It is always good in my opinion to see some honest constructive criticism! I’ve noticed that the levels didn’t quite feel fun yet, and I couldn’t quite put my finger on why, so your comments definitely help!
Also thanks for making an account for this. Hope to see you on itch again in the future ;)
Physics problems also depend on your browser. I tried to make it mostly fps independent, but if the framerate dips too low, it could totally cause the sluggish movement you describe. Other than that, all the physics is modeled pretty close to the genesis games.