Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

codeserk

131
Posts
3
Followers
4
Following
A member registered Jun 10, 2020 · View creator page →

Creator of

Recent community posts

thanks for playing and for your feedback :)

thanks for playing and for the feedback! looking backwards, maybe we should have left a more basic initial simulation and focus more into in-game mechanics! but in jams time is always chasing you D:

thanks for playing and for the feedback! I’m glad you enjoyed the game :)

thanks for playing and your feedback! you are righT! we had ideas to make this interactive while the simulation is running (disaster cards, more cards to draw in-game) - but sadly we didn’t have much time so we only have the initial conditions ! we are collecting all the feedback for next jams :)

thanks for playing and for the feedback :) piano idea was something we thought the very last hours, I’m glad we had time to do it :D

okay, so I beat the game!!! :D great job, had fun learning how to get better :)

very fun game ! ended with 18k score (leaderboards don’t work?)

I really like how this game scales! I figured the best strategy was being pacifist, since level up comes from scanning…

the result: image.png

(the killed me 1s after haha) good job! this game is fun and has good replayability

fun game! adding leaderboards was really good idea, makde me play and replay trying to beat the best players (didn’t do great tho) great job!

love the style! and the fact that almost everything can be scaled gives us a lot of opportunities to break stuff! thanks! :D good job!

cool game! I felt bad infecting that poor person - but killed me everytime so balance was restored in the universe :D good job! :)

really cool idea ! I like how you integrated the theme :) and now I understand why so many people play candy crush! really addictive :D (although the one about asteroids was my fav!)

fun idea and cute frog!

yeah, we also struggled with time haha - we always have so many ideas and we have to reduce so we can actually deliver something! the current state is fun, so congrats :)

hey! I played again and I managed to beat the 1st and 2nd boss! really awesome expirence, I’m glad I went back to this game haha


but I’m not sure what to do now, I’m playing with the 3rd battleship, but no more bosses come to me :|

really nice game ! I enjoyed solving the case :D

image.png zooming this was scary :_

nice puzzle game!

thanks for playing and the feedback! for next game we’ll put more effort to explain the game in a way that is easy for the player!


green population grows fast, but they have low defense, so they can be killed by other populations easily! the music is based on the ups and downs of the populations yes, but it’s only nice to hear when the simulation is not boring :D

thanks for playing and the feedback!

thanks for playing and the feedback!

thanks for playing and the feedback! ATT -> attack DEF -> defense your job is to balance each population so they can reach the max number of inhabitants (before any gets extinct) we’ll put more effort into making things easier to understand next jam! :D

thanks for playing and the feedback!

thanks for playing and the feedback!

thanks for playing and the feedback! (heart-shaped-potato image <3)

thanks for playing and the feedback!

thanks for playing and the feedback!

thanks for playing and the feedback! yes, we are taking notes about this for next james :)

(1 edit)

thanks for playing! yeah, EXPonential Population :D

thanks for playing and the feedback! yes, we hear that a lot! adding more user interaction was in the roadmap, but we couldn’t deliver that part :( music depends on the balance of the game, so in many runs is quite boring

thanks for playing and the feedback! I hope you found a combination of cards that lead to a nice up-down beat :)

thanks for playing and the feedback!

thanks for playing and the feedback! yes, we hear that a lot - maybe less text are more obvious UI guidance next jam :)

thanks for playing and the feedback!

thanks for playing and the feedback!

thanks for playing and the feedback!

thanks for playing and the feedback!

thanks for playing and the feedback! yes, we needed a bit more time to balance the game better :D

thanks for playing and the feedback! yes, we hear that a lot ! we are taking notes to make things easier to understand next jam :D

thanks for playing and for the feedback! playing the cards in real-time was actually a feautre we had in mind (and random disaster cards that we’d force players to ues in one population), but in 48h had to be taken away unfortunately. sad part about music is that it won’t play nicely if the simulation that is running is not diverse enough. they are do-re-mi but if only green grows you’ll hear a lot of re :D

thanks for playing and for the feedback! :) yes, we hear that from other players too - we are taking notes to make things easier for the player next time

thanks for playing and for the feedback! :)