Perfect, no issues on my end so far. Thanks for fixing the issue!
CodeStew
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Upon further inspection (And realising that Bloom is in one of the test scenes), you're right. Bloom does work, it's just the glow (Material Emissions) that disappears. My bad.
So I guess to rephrase my original question, is there a way to bring back the Emission Glow?
CRT Filter Off:
CRT Filter On:
Edit: The particles themselves are shuriken particles, the material is just the standard URP particle material.
Hey, just purchased your shader pack and I'm happy with what it offers.
Currently, I'm incorperating it into my project and I've noticed that the post processing effects removes Bloom that I use to create a glow around particle effects. Should bloom render like everything else ideally but doesn't work or am I going to have to pick one or the other?
Edit: For context, I'm using the Unity 2022.3.56f1 and URP Forward Renderer.