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codyssia

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A member registered Apr 30, 2020 · View creator page →

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Postmortem for Mirror Training Room: https://codyssia.com/blog/gamedevjs_jam_postmortem.html

I love the idea behind this. I'm able to draw different cards each time I refresh, but I only get to read the description of the same card no matter what ["intolerance" "domination" "instability"... "Daddy's mad."] It's too bad because the descriptions sound like they're going to be great, and the visuals of the cards themselves are well drawn and a fresh take. (I could do without the giant chest on Grace herself.) I like the music, though a longer loop would be nice.

It is so cool of you to take the time to stream your play of all the games -- I'm sure that's been helpful for lots of folks, and definitely for me. It was fun to watch someone play my game, and I appreciated hearing your honest feedback, especially about the parts that were frustrating for you. (I think there is an error in that one url, unfortunately, so I'm glad you were able to hack to the next page). It was nice of you to try to say what you did like when it was clearly not your cup of tea, and yes I was trying to offer an ARG feel. This is my first attempt at a game in this style, so it was all really helpful! Thanks for the service you are offering us all!

Every challenge includes reversed images and/or needing to respond in reverse alphabetical order.

(1 edit)

Thanks for playing and thanks for the feedback. I put the "clear" button on there for folks to clear their guess if they go over 4. I didn't want to automatically erase their guesses in case they wanted to remember what they had entered that was incorrect, but will think about another solution. (And yeah, the music was basically a joke - reversed Justin Timberlake's song "Mirrors." Our ears don't do well with reversed music - would be an interesting challenge to figure out how to make pleasant backwards music)

I enjoyed this! Fun to balance what will help each side. In the first couple of minutes, I would make the release time slightly slower to give players time to figure out how it's working and get the hang of it. 

It does use IPFS - where should I describe its use?