Have Sword Will Travel https://lair-of-the-coffee-dragon.itch.io/have-sword-will-travel-2023-my-first-g...
A CYOA made with twine about a fox trying to make his living as a sellsword in a post-apocalyptic city. Take quests or sit back and just drink beer in the Saloon!
There are over 10 endings based on which faction comes out on top and how you fare in the world you help to create... assuming you survive.
Still very much a buggy mess that I plan to revisit and expand upon, preferably with a system other than twine.
Coffee Dragon Studios
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Game Title/URL: Have Sword Will Travel https://lair-of-the-coffee-dragon.itch.io/have-sword-will-travel-2023-my-first-g...
EDIT: WIP is uploaded correctly and can now be played from your browser :D
Pitch/Information: A 15 min CYOA made in Twine following the life and times of a down-on-their-luck sellsword fox as they unintentionally bring about the end of their civilization.
I'd like feedback on: Does it make you want to play more? Does it interest you? Did you have fun? And pretty much anything you might want to bring to my attention.
I need help on: Twine Harlowe Arrays and Custom Macros. I'm having a devil of a time trying to get them to work. I have a hub area that randomly selects available missions based on other variables.
Roll Doubles and Die - Core is now live!
RDAD is a risk vs reward TTRPG where players can add advantages or disadvantages to their roll. At any time they can roll 1-5d20s to accomplish he impossible, but if they roll doubles... well... the title is self-explanatory.
The 39 page PDF contains all the rules you need to start your own story in any genre, sci-fi, fantasy, steampunk or even superheroes! There is a sample on-shot included as well as a commercial license to make your own publications!
https://lair-of-the-coffee-dragon.itch.io/roll-doubles-and-die
Howdy! I created a tabletop RPG rule set called Roll Doubles and Die and this is where I try to convince you to try it!
It's still a WIP but should be done in the next month give or take. It's a very simple rule set where players roll advantages and disadvantages against a target number and at any time they can roll up to 5d20s to accomplish impossible feats. But if they roll doubles... well, the name says it all really.
Thank you for reading my post, and thank you for trying out my game. I hope it brings you as much enjoyment as I had in Roll Doubles and Diecreating it!
https://lair-of-the-coffee-dragon.itch.io/roll-doubles-and-die-beta
Hello all you wonderfull people!
I created a RPG rule set called 'Roll Doubles and Die' and this is where I attempt to convince you to play it!
Still a WIP I am hoping to finish it in the next 4 weeks.
The core concept of the game is to get players into the story as quickly as possible for fast pace and off the wall ACTION. You can use the rules for any genra with as little prep time as possible.
The TLDR version:
You have advantages and disadvantages. For every skill check the GM gives you a target number. You roll 1d20 +1d8 per advantage -1d6 per disadvantage.
Sometime the GM rolls 1d20 per level of narative danger for enemies, complete with their own advantages and dissadvantages.
Every advantage dice you roll adds +1 Surge (Damage or Progress) towards completing longer projects or reducing enemy Resolve (mental and physical HP)
If you fail, you take a disadvantage. If you fail combat you take a wound or sacrifice one of your advantages for the remainder of the battle.
Wounds give you a special Disadvantage that effects all your rolls.
At any time you can roll 1-5d20s to accomplish impossible feats. Times the number of surges rolled by the d20s you rolled.
But becarefull because the game isn't called 'Roll Doubles and Die' for nothing. If any of your d20's roll a double, you take a disadvantage or wound equal to the number of d20's you rolled.
Advantages and dissadvantages don't have a consiquence for doubles but wounds will increase by 1 everytime they roll doubles.
And if you ever roll less than 0... Then you die.
And that's it. That is the core gameplay. The finish rule book will have additional rules and fancy art work but right now what I need most is feed back from you wonderfull people so I can know how easy it is to make your own games with it.
Thank you for reading this post, thank you for downloading the game, thank you for giving my silly idea a try.
I hope it brings you as much fun as I had designing it!
https://lair-of-the-coffee-dragon.itch.io/roll-doubles-and-die-beta
The beta is here! Long live the beta!
The game is coming along quickly. The core concept of the rules is pretty set in stone now but there are still a few tweaks needed to make the game flow smoother and avoid potential rule confusion, not for every situation imaginable, but for the ones that WILL appear in EVERY game.
There is still time for people to join in the discussion about what they would like to see added to this game.
Thank you all for trying out my game. I hope you enjoy it as much as I did creating it.
The next steps:
1. Grammer: correcting grammar, trimming the fat, and making sentences flow smoothly.
2. Art: Making cover art, art to spice up the game pages and make it even easier to read.
3. Publish... the end goal.