I really want to say how impressed I was with the work everyone put in this month. I appreciate you all joining the jam and making it the success that it was. Give yourselves a pat on the back and maybe take a nap now.
Coffee All Night Games
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One of the things I love about game jams is that they're perfect for perfectionists and procrastinators (I may check both of those boxes). You have 1 month to complete a project. You don't really have the time to get hung up little things or drag your feet. The important part is having fun and ending up with a completed piece of work. You'll be amazed with what you can do when you have to get out of your own way and just let the process happen.
Now you get see if I stuck the landing. https://coffeeallnight.itch.io/afterworlds
Thank you so much for the feedback! There is nothing a designer likes hearing more than that people are actually playing the games. I'm so glad you enjoyed it.
For multiple 6s on a roll, treat the extra 6s as Lucky Breaks (regain a die or clear exhaustion). The card suit is still the same as a clue the investigator is getting in that scene.
And as far as narrating the conclusion of scenes, I had intended it to still be a back and forth conversation between the players, but simply one that ends the scene and answers the dramatic question at hand. The Investigator gets to declare clues specifically. Upon rereading it, you're absolutely correct in that it isn't very clear. I may have to update this with some errata when I have the chance. This was the project I was trying to learn layout by brute force, and there's definitely some cleaning up that could be done here.
I finally got this to the table and I absolutely love it! It has a very different feel than most OSR type games, and in this case the mechanics do a lot to support the themes in play. Artwork, color palette, and layout are gorgeous.
I highly recommend clicking that purchase button if you're interested in OSR or rules light games, but are in the mood for something with a little more whimsy.
Hey, thanks for throwing the party. I had a lot of fun, tried something new, and ended up with something I'm rather proud of. I'm working on a VTT asset pack of NPCs/monsters that'll be out shortly, as well as a statted up version of The Tomb of All Worlds for my own game, Heartbreaker. Looking forward to future shenanigans.