Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

cole+ games

10
Posts
33
Followers
9
Following
A member registered May 08, 2023 · View creator page →

Creator of

Recent community posts

Thank you, I'm glad to hear you've enjoyed Pikki Rikki! In terms of what comes next, I'm still juggling a few ideas on where to go... I've got sprites worked out and different mechanic for each of these, but the three big ideas are:

  • Microgame-Based Score-Chasing Spinoff
  • Direct Sequel, three times the size with three times the obstacle variety and in-world interactions.
  • PC port of Pikki Rikki, built from the ground up and expanded.

Really, I think the sky's the limit for where I head next in this development journey, for both the Pikki Rikki game line and getting those ideas out there! In terms of ETA, though, it all depends on when I can get my ideas solidified... Either the holiday season of this year, or summer of the next, will be the time I put out the next game... Stay tuned!

I like that pun! I'm sure Workhorse puts a ton of *horse* into their games too!

This game was such a fun one to play. I can't wait to show it to all of my friends... and I wonder what's up next for Workhorse Studio! :D

(1 edit)

I'm glad to hear you're having a bun-tastic time, as well as enjoying the updated crank control options, and the slight revision in the 1.2 update!

I think that the question on spike invincibility might be just the tip you'll need to complete 3-5 with! When holding a plant, the few seconds of invincibility take place, but if empty-handed, you'll lose a life right on the spot. The trick to 3-5 is really about determining just where to either jump or fall across gaps, and collecting enough Pikk-Plants to navigate those spikes! Good luck with the level!

And, thank you for the great comment! 🐇

I've definitely got plans to! I just need to finish up a few more details, and you can expect a future release!

Thank you! 🐇

I'm definitely glad to hear that the gameplay had caught on over time!

With the size of the game, part of keeping things interesting was that small time window right there, and I'm glad that, in practicing those levels, the game became easier for you! As the game builds up in difficulty across the span of levels, it's good to get in practice with the shifts per level, all building up toward that final stage, a real test of your understanding of the game's mechanics!

I can totally understand the comment on the crank orientation too, the motion translates to picking up the plant in concept, but if it doesn't work too well for comfort, then it takes innovation and makes it into inconvenience. Given that cranking clockwise is what most of us are used to anyhow, and it wouldn't be too big of a change to the gameplay, it's something I can totally implement, like... right now! In the new build, there's "original", "inverted", and, "crankless" control schemes!

I'm glad you like the style of Rikki and the menus too! Your feedback is totally appreciated, through and through!

I can't wait to hear what you think of it!

And, yeah, I think that could be a good idea, setting up a shop on Etsy, designing those socks, making sure they're fit to hold, well, both feet and Playdates alike, and sharing it with the Playdate community! 👍✨

(1 edit)

Since the idea was brought up (even just jokingly so), I'm genuinely curious! Would any of you like Pikki Rikki themed socks? If enough people do, I'm sure I could make that happen.

This game feels absolutely wonderful! I've been playing it for a good few weeks now, and, while I'm late to the release party, I'd have to say, it feels like the game's just as fresh as ever, every playthrough, with every character. Taking different aspects of each character's history in games, and putting that to the test in levels that account for seemingly every character's abilities, it feels good in momentum, in level design, in menu and mechanics, and at that, sounds great too.