Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

CollegeDormGames

7
Posts
1
Followers
A member registered Jul 26, 2020 · View creator page →

Creator of

Recent community posts

I really enjoyed it. I got thrown out of a window. Thought this was very creative, especially with the endings news story's.

I appreciate the feedback and honesty. My goal was for the player to feel as if they were the mob trying to kill the hero. As well as push the idea that's the game is more so about the hero, roles reversed, instead of it being about the player. Might have done so to literally at the cost of ruining the players fun. My bad.

There certainly were extra features planned for the jam, to make the gameplay more enjoyable for the player. Extra mobs, tank (meat shields), projectile (fireballs), support (healer/ buffs) types as well as being able to switch from one to another that has already spawned, so you could keep switching till you got the one you wanted to use. Also better AI for the hero, I wanted it to behave more like an actual player and move away and shoot projectiles at the player (mobs). The better AI and the ability to switch mobs was were worked on but due to my own coding ability I wasn't able to get it to a standard I liked, there were a few bugs with it, especially the switching mob. So I sadly had to scrap it for a more basic approach. 

I certainly agree about the hero's level up pop-up being annoying. I wanted to draw attention to it and treat it like the hero was the one choosing it itself. An approach of a smaller notification and the game not being paused would have made the player experience better. 

Again, I want to thank you for the feedback. I'll be more mindful of the players experience especially on the gameplay side, in my next coming games.

Neat idea, had fun trying to think of the best way to get the farmers and knights to the vampire safely. Definitely could see this being expanded into a bigger game.

I've been stuck on level 8 for over 30 mins now and just can't seen to get a hold of it. Regardless this game was very well done. The idea was solid and executed well.

The art style looks amazing. The controls and game feel felt great. I really appreciate the attention to detail of the weapon swaying and animations for the weapon firing. It was very well done.

Very nicely done. My first attempt I didn't understand but the second run it clicked and I really enjoyed it. I opt to make it as difficult as possible by placing all the towers. It definitely got me thinking strategically.

I liked the art, I thought it looked really good. After realizing I wasn't getting more score per bounce I thought to just aim up for it to go straight down. Adding the extra 10 points per bounce wouldn't be a bad addition. Other than that it was a pretty cool idea and well executed.