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Colonel Justice

7
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A member registered Sep 27, 2016

Recent community posts

Hi,

the Raycast results always seem to return HitFaceIndex: 0 regardless of which side of the 3Dshape has been hit. Is this a bug or am I missing something?

This plugin is ace, please keep up the good work!

Cheers!

This will work! :D

Thank you so much!

Thanks, I'll be happy to support.

Yes, correct.

Sorry, I somehow forgot to check bundle addons. I saved the project again so you should be good to go.

https://drive.google.com/file/d/1J1ERc4qsMEnviZXoH06LS_4_NvRxGHE_/view?usp=drive...

(1 edit)

I construct an extruded 3d object at runtime from a mesh-distorted tiled background (creating mesh-distorted tiled backgrounds per outer edge)

I need the sewn-together 3d frankenstein object to check against collisions and raycasts.



If I pledge a considerable amount of money, can you implement the following: 3D collider from 2D collision polygon (mesh), extruded on Z-Axis by a given z-height?