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ColonelLazuli

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A member registered Aug 02, 2019 · View creator page →

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Oh dang!
Sorry for the really late reply... I only pop in here once in a very while... ^^;


Anyways... Actually I literally had "Game Development" for College course! XD
Still... I also have to say that I never had the time nor energy to put actual effort into my games... the fact I have a really busy life and that I get no monetary return from any of my creative works really doesn't help... T-T

Either way...
Yeah... learning Unity can be quite the trick.

I'd advise you to try to find the most complete and full course... even if it is through Youtube tutorials if you don't want to spend money on it...

See the step-by-step on how to create a few games... Best if you do that for a few different kinds of games.

But not only do exactly as it is being taught... actually question yourself about it.
Try to learn every "why" behind what each of the things is being done.

How those Unity features work... Check on the Unity API documents to understand the code lines and commands and so on.

And you grow from there.


So basically you watch these full game tutorials, and take it as a "spine" for your basic understandings, as a reference of what kind of stuff can be done... and from there, expand your knowledges searching forbetter understanding how each of these possibilities are done and how they work.


Hope this can be of some help! ^^

Sorry...

It might take a long while before I get back to working on this game... ^^;

But I guess I could try, if I remember it... ^^;

Oh wow! ^^

Glad you liked my games that much, and also thanks for such complete feedback! ^^

And indeed... ^^;

The truth is that I already have way too much stuff to deal with in my life, and too many ideas, too many projects, too little time to work on these bigger ideas, and too little capacity of keeping focusing in only one thing for too long! ^^;

So yeah... ^^;

I actually would love to be able to put some actual effort into my games, but I just can't can't get the time nor energy to do it, and the fact I don't make a penny from them while simultaneously working on a job I don't like and trying to find a better job really doesn't help much with the situation... what once again, are things that many other independent game developers deal with... but my inability to actually focus and be always wanting to create other stuff ends up being a huge drawback... ^^;

But yeah... for Water Warfare I indeed wanted to create more body diversity... more options for the bodies, being more slim, medium, large, short, tall, muscular, younger, older, add trans and hermaphrodite bodies and bodies with prosthetic limbs... also wanted to add body hair options, scars, tattoos and accessories (such as glasses, hats, duck buoys etc.)... but in the end, I am terribly bad at 3D modelling and texturing, and rigging and painting sking weight are a nightmare capable of breaking my files to such a frustrating degree that this game was stuck in a limbo twice (first one for 2 years, second time another year) because I just gave up trying to deal with that! ^^;

So when I managed to get at least 2 body options I decided I'd release the first version of the game with that before I could give up on the game again! XD

Aaahhh.. ^^;

Either way... in the end, as one of the very few naturist game developers out there, I decided more not-that-good games, but trying different styles and appealing to different audiences could be better than just trying to make one single excellent game, and only pleasing one small group of players...

But yeah... more projects awaits in the future! ^^

Perhaps I visit back these game I already published for some updates, but can't promise anything... ^^; 

Thanks!
Glad you liked! ^^

Also...

Yeah... I just have waaay too many ideas, and waaay to little time, energy or focus for them... That is why most of my most ambitious projects end up being just a "demo" of themselves... ^^;

I do hope to come back to this game in the future, or at least make new ones... Unfortunatelly it is not something I can assure... ^^;

Thanks! ^^
Glad you liked it! ^^

And indeed... The world needs more naturist content for sure, and I am glad to see more naturist content creators appearing and getting creative! ^^

As for me...
Yeah... I just have waaay too many ideas, and waaay to little time, energy or focus for them...
That is why most of my most ambitious projects end up being just a "demo" of themselves... ^^;

I do hope to come back to this game in the future, or at least make new ones... Unfortunatelly it is not something I can assure... ^^;

Glad you liked it! ^^

And... yeah... been told about this problem... ^^;
Intend to fix it once I get back into working on this game.... ^^;

Thanks! ^^

Oh well.. ^^;

Still, glad your friends liked it! ^^

But yeah...
I know there is no game that could please everyone.

That is why I've decided that, instead of putting a lot of time and effort in one single game, I would just do more games with more diversity between each other.

Right now, after this last update, I am putting Water Warfare on hiatus.
After I rest, I already have two other games planned for the future, and hope people can like them as much as I am excited to create them! ^^

Yo!
For real! One of the best games I've ever played in the platform! ^^

The visuals are so incredible and well made! The gameplay is smooth, satisfying and works so well! The story, locations and characters are so interesting and intriguing! The soundtrack do such a perfect job setting the mood for every moment and place! Everything in it is just perfection! Seriously! Congratulations! ^^

By the way... Check out my other game, Water Warfare. It has a lot of settings and controls customization options, and I would like to know if people like what I did there, and if it makes the game easier to play to more people.

If people like the result, I will try to apply those options to other games! ^^

By the way...
Check out my other game, Water Warfare.

It has a lot of settings and controls customization options, and I would like to know if people like what I did there, and if it makes the game easier to play to more people.

If people like the result, I will try to apply those options to other games! ^^

Oh... sorry for that -_-;

I will try to fix camera issues in the next builds...

Oh... -_-;

I will try to fix camera issues in the next builds...

What do you mean by weird?

I mean...
The game was made to run on the browser...
So everything to make it lighter, was done! ^^

Oh nice!
Took me a bit of pain but it seems I got it to work! ^^

So... HHmmmm...

I managed to get a downloadable version of the game with some extra levels that I had here...

But that cost me the web version that ended up getting corrupted... ^^;

Will try to see if I can fix that... ^^;

Oh.
I see...

Will see what I can do.

Glad you liked it! ^^

Also...nononono!
The Swords and Claws franchise is still my most precious baby! XD

I've been quite busy with several other projects, and with life itself, but I surely won't give up on this one! ^^

Also, even though I didn't update the game here, I already posted on my Deviantart page 2 images showing a little bit of what is to come in the future of the game..

Once I am not sure if you have an account there, I will send the sta.sh link so you can see the posts without needing to log in:

https://sta.sh/01dhttp7os09

https://sta.sh/0261med4z3ws

Now that I finished the first release of Water Warfare, I will just do one extra new update, adding some improvements friends asked me to, and then I will go back to Swords and Claws games.

Firstly, I will do a board game (because this one will get a physical release once people get satisfied about how the digital version is), because releasing a full physical board game would be an amazing achievement for me! (Besides, I could really use some extra money! ^^;)

Developing the digital version won't take that long... mainly because I won't be dealing with 3D stuff (which is my biggest pain when it comes to game development), and the game won't have animations...
So it will be really simple to create it, once I finish testing the mechanics with cardboard prototypes here at home.

After that, I shall be going back to Stone Idol and, in fact, I may even add a new update or two before that because, once I already have most of the 3D models ready, it will be pretty much just like playing with Lego to build these next sessions! ^^

So... yeah... that is an extra complication for m... ^^;

Apple does love keeping their monopoly over stuff, so...
The only way to create a build for Apple devices, is generating the build from an Apple device...

Once I don't have one, it is literally impossible for me to generate that build! ^^;

I could try to work something out...

But like... the browser version isn't working?

Oh yeah...
Now that you mentioned it, it seems I didn't leave the downloadable file here...

Hmhmmm..
Guess I was planning to make it available once I had the game fully done...

Right now, I am not even sure if I have a file with this same version of the game saved anywhere... ^^;

Glad you liked it! ^^

Thanks! ^^
Glad you liked it! ^^

Also... indeed. I agree.
World really needing more of this kind of content! ^^

Thank you! ^^

\(^-^)/

But well... don't put too much expectations...
This release version is just the bare minimum for the game to be playable so...

I mean... theorically it is a survivor mode, so you can play as much as you can, but... not much actual gameplay content... ^^;

Yooo!
Loved the game! ^^
Pretty simple, but also really cool in gameplay and concept! ^^

Indeed is something I would like a lot if there was a longer versions! ^^

Also, gotta love the concept of someone just reseting the dungeons for new adventurers! The little office rooms by each dungeon room killed me! XD

Other than that, also noticed a few bugs that, after some point in the game, the character simply started ignoring the traps and could walk right past them without taking damage, as if the bool status of them didn't change back to enable after reseting the trap.

Aaaaww!
Thanks a lot! ^^
Glad you liked it so much! ^^

Sorry it was a bit hard... was just beginning in game development, and had no one to playtest it, soo... ^^;

Anyyaw...
I am actually turning Swords and Claws in a whole franchise...
Have an account in DeviantArt and Furaffinity where I post more stuff related to this universe, like images, stories, comics and so on.
Right now I have the Stone Idol game, that has the Demo already available here, but more games for the franchise will come for sure! ^^

i actually thought about that… but then remembered I would have to do a bunch of stuff to make that work, and I just got too lazy considering it was mostly just a visual detail… ^^;

Either way… I was leaving details like these to he the last thing to do in the process of development, but later on I got some problems with the 3D model files, and now I couldn’t edit them even if I wanted… :/

Still, I am glad you liked it so far! ^^

I hope I can have the time to go back working in the game again… eventually… ^^;

HAhahaha!
That would be fun! XD

But sory, I don't intend to bring things from other Intelectual Properties, so I avoid getting in trouble...

Also, I would have to create a whole new character model just for that, so it would be too much considering I am already having difficulties to find the time to finish the game as it is... ^^;


Either way, I am glad you liked the game! ^^ 

Glad you liked it! ^^

Hope I can have more time to work in it along the year! ^^

Nope... the idea wasn't for that to happen... ^^;

Glad you liked this one too! ^^

And... worry not, for the final version I intend to ad some configuration option, that will allow the player to do stuff like changing the sensibility or selecting an option so they don't need to hold the mouse button all of the time while aiming! ^^

Thanks! ^^
Glad you liked it! ^^

And... yeah... I've heard people complaining about this glitch...
I honestly tried to fix as much as I could, but no matter how many times I died, I could not replicate this problem in my own computer... So I couldn't tell for sure what was causing it to happen... ^^

Sorry... ^^;

Glad you liked it! ^^

I will try to add a sensivity slider in the final version! ^^

Ooh!
Cool! ^^

Simple, fun, and with a cute artstyle! ^^

HAhahah!
Finally got to play this! ^^

It was so much fun! ^^

Looved the cute visuals, the cool mucic choices, and the funny dialogues! ^^

Also... realized pretty soon in the game you can actually sort of pick the numbers you want for the dices, deciding which moment to grab them from the top, putting them carefully on the table and, if necessary, using one dice to move the other! XD

Either way... that was quite the fun game! 
I am pretty impressed that you did it in only 24 hours!

Thanks a lot! ^^
Glad you liked it that much! ^^

Thanks! ^^
I will see what I can do about these issues! ^^

Thank you! ^^