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colorguardian

11
Posts
2
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A member registered Feb 14, 2024 · View creator page →

Creator of

Recent community posts

thank you, this is lasting longer 

It’s pretty much what I hoped for :) This manages to hit a really fun balance between goofiness and stealth! 

God you pulled off the horror really well D:
Everything about this is so good - the hi-res lighting effects with 2d elements, the Dark Somethings behavior, the puzzling use of What Child is This into realizing you're an angel being hunted just... chef's kiss all around

The amount of emotion you managed to pack into this... beautiful game

Holy cow this is well polished! The art, music, and mechanics match up well to create a strong identity. I didn't encounter a single bug or even a frustrating situation - the puzzles were well designed. I hope you use these skills to make more :)

Seconded, great stuff!

You really nailed the emotional setting! The stately music and tower in disrepair made this a calm journey. 

I'd suggest adding the controls somewhere in the game itself - I missed that you could shoot lightballs and got stuck on a puzzle until I came back here.

This looks really cute with a fun concept, but I kept getting crashes before I could experience much :(

I hope you use these skills to make more stuff! :)

Super cute and chill, I hope you use these skills to make more things :)

I really liked this! It's got dungeon elements and puzzle elements, and I liked the angled light beam puzzles. You really took the theme in a cool direction

Holy smokes this is so polished, amazing art :)

This was fun, but I kept running into an issue - often I would go down shooting, the death screen would instantly pop up, and I'd accidentally click an upgrade without meaning to, throwing me immediately back into it. That problem added a lot of frustration and chaos.
That said, this is super smooth and snappy! Once I kept a better eye on my health, I really loved the grindy pattern of taking a breath, choosing an upgrade, and diving right back in! I also really like the concept - using a phoenix as the player character really lends well to the way you literally keep coming back.