Great comment!
We'll include it in the next patch!
I understand that Unity does not provide fullscreen support on iPhone.
However, surprisingly, you can achieve a fullscreen-like effect with a simple solution. You can set the min-height: calc(100vh + 100px);
and overflow: auto;
styles to the window's body, creating a scrollable state.
When the window is in a scrollable state, iOS automatically hides the address input bar, creating a fullscreen-like experience. The window becomes larger than the actual game, but the game still displays at its original size on top of the window and remains fixed, so it doesn't scroll. This provides a fullscreen-like effect.
However, when distributing your game on itch.io within an iframe, this approach may not work. I hope that itch.io can implement a similar solution within its iframe to enable a fullscreen-like experience on iPhones.
Thanks for your comment!
If the boss is too strong, try making good use of special skills.
You can stop a boss' special move by stunning it or inflicting a lot of damage to it.
Alternatively, you can minimize damage with defense or recovery special skills.
But it is also true that the boss is too powerful.
I'll consider modifying the difficulty level.
And thank you again for leaving your comment!