hello ryan
comandocroc
Recent community posts
My main thing is the fire and the fact guns feel too accurate but have insane recoil which makes automatic weapons completely useless when faced against shotguns, in order to win a fight you need to be on the move, And since the only weapons that are effective are shotguns it blows the automatic weapons out of the water. I think the shotguns are really the only viable weapon choice here, all id recommend is making the other guns stronger.
spread when hip firing doesn't feel quite right. It really is not that much better than ADS. I think that a system where the more you fire in hip-fire the larger the spread comes, with a limit of course. then change ADS to be slower, reduce your FOV and ground movement speed, but makes the spread really tight and easier to aim. (the oppressor and improvised smg are fine the way they are though.) Also, i think instead of making mele hits can you should give the whole blade a hitbox that touches other players when swung. or you just lock on to them when you are close enough and attack kind of like how modern warfare does it (except for the chainsaw)
I do not want to seem condescending to you at all btw, The movement is so fun! The sniper is fun but risky, the rocket launchers and grenade launchers are unique and fun, and the game has a sense of charm i can't explain. Me and some friends have been playing your game a bunch during computer science and I really do think your game has great potential.
Thanks for reading!