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CometBlazer

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A member registered Jul 25, 2021 · View creator page →

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Thanks for your comment. 

The maze only has 2 stages because I thought it was too easy with only 1 stage. It should have been clearer. :P However, an indication of the player's progress is definitely a great idea. The traveling up and down was intentional;  it was supposed to mimic someone wandering down a dark alley. 

It is, lol. This was my first time using lights in Godot :) Thanks!

Thanks for the compliment! 

As for the ghosts, I'm not sure what's going on. For some reason, the ghosts don't spawn in the second phase of the maze :P and I ran out of time to find out why. 

The flashlight WAS supposed to scare ghosts away and destroy them upon contact with the light, but I ran out of time to implement it :P This is only my second game jam and I still sometimes make the mistake of planning on adding too much to my games. I removed the ability to aim the flashlight while walking in order to prevent the player from circling the flashlight to form a "shield". 

But still, thanks for the feedback! 

The flashlight was supposed to destroy ghosts, but I ran out of time to implement it. 

Thanks for the feedback though!

Hi, thanks for the feedback! I really appreciate it :) 

Hi! This is my first jam ever! I don't know which engine to use. I have 3 engines: scratch, unity, and godot. I'm been using scratch for quite some time - this is my profile: https://scratch.mit.edu/users/CometBlazer/. I barely know anything about unity (I don't even know how to use unity hub ☹  )and I just started to learn Godot by following tutorials online. Which engine should I use?