Playing Midnight Challenge using a real life NeGcon huh? I must say, I am very honoured :)
There is indeed analogue steering (and braking/accel with triggers), but it maps directly to the left stick of an x-input, 360-style controller. In theory, if you could get the NeGcon's 'twist axis' to register as an x-input controller's left stick, horizontal axis, it *should* work (though, I have heard the NeGcon's rotation doesn't translate 1:1). Best of luck with it, any more questions let me know :)
Oh, and if you do get it running on a CRT, awesome - I'd love to see it!
CometTheRobot
2
Posts
73
Followers
1
Following
A member registered Jan 22, 2024 · View creator page →
Creator of
Recent community posts
Midnight Challenge (BETA) comments · Replied to SMOKEWORKS ENT in Midnight Challenge (BETA) comments
I'm glad to hear you enjoyed it! The timer is certainly quite strict, I think it's my SEGA influence showing, heh. I'd be happy to make it more lenient - the final game should have adjustable difficulty for both the time limit & rival speed/aggression.
And yep, customised controls are a full-release target (I'll also include keyboard controls soon). If you mean analogue triggers, though, they should work without any changes necessary, so please do let me know if triggers aren't working - I'd like to look into it.
Thanks again for the kind words and suggestions! :)