so handsome
Connorses
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This is a really solid concept and I will so play it more if you update it. The music is good, very game show. Guy T-Spin is the best.
Key-bindings would be cool, I know that can be a lot of work but it's work that you could re-use in literally any gamedev project.
The only other quality-of-life thing I can think of is to add a tutorial button on the main screen for people who need the controls again.
oh yeah I had a round where I topped out and it didn't fail me, is that a bug?
The movement has a unique feel to it, where if you miss a jump you have a little hang time and then you plummet really fast. Getting around the map is fun, it would be a good puzzle platformer.
The only thing that bothers me is you can climb up a 90 degree wall, but on specific slopes you slide down and can't do anything about it.
This is really fun what the heck!! I love how you balanced the shield mechanic. It allows for a couple hits but still punishes you. And then when you power up your gun enough, you use up enough energy that you have a reason to not always hold the fire button. This is indeed very polished.
Took me more like 25 minutes to get through because the boss killed me a few times before I learned the trick to it. Good stuff.
Saw this game on Discord, the aesthetic of the whole game is immaculate. Love the animations and art and all of it. Also if I didn't have roommates I would be blasting that music, it's great.
The only problem is that if you slip up, and have to start a level over, you have *so much walking to do* to get back to where you were. At first it's fun and relaxing, but when you have to replay a level it's gets boring. I'm not quite sure how I would fix it, but I'll say those first couple levels feel pretty empty. The only challenge to them is finding every dragon which requires a lot of patience.
This is awesome! I think it's perfect as a jam game, in that it isn't a super punishing game and it just lets you mess around with the mechanics. A bullet hell where you have all these ships you have to drag around with the mouse makes for a great multitasking game. It's almost like a weird tower defense.
Having a great time with this so far. I appreciate that it's not just a game displayed in moving windows, but the windows also create unique gameplay.
I've only got to the first boss and this game is very difficult but I love it.
I'd love to know how people feel about the perks, it seems like Bellow is the most useful of the three perks by FAR. At least it's the one I'm getting first. I see the utility of Drain if it helps me kill things, I guess. And the Sight one sure is sittin' there.
This game is incredible, it's super fun to use all the moves. The midair dive is a classic, it's so much more fun than your typical double jump... I'm actually upset that you have this badass dive-into-roll move and the game is designed so that if I ever use it I almost always accidentally roll to my death.
Fantastic game. I'm just salty about getting reset from running out of lives.
I am 100% going to mod this game later. It deserves a hardcore Meatboy-type set of levels. With infinite lives, of course.
Not just a brilliant game, but I think you just invented the Shield Spin. I want a dungeon crawler with this move in it now. xD
If I were to add depth to this game I'd make puzzles that take advantage of the helper's ability to carry items around rooms where the hero can't reach. It would open the game up to puzzles that go beyond putting buttons in slots.
The way you rendered the predator is really cool. It seems impossible to predict, which I guess is accurate for a 2D character avoiding a 3D monster. The game is not fair at all. XD But it's a fascinating premise! Moving around with a grapple is always fun.
Perhaps the 3D creature should cast a shadow? It seems like there should be a hint to help the 2D creature avoid it.
Please put both files into one .zip in the future.